No, Blue Mage is built on Acquiring skills and then using them at the right time.
Yes, yes I do. Does that make my opinion worth more than anyone else? No, it doesn't. Terrible reasoning.
Last edited by Deceptus; 11-25-2018 at 09:52 AM.
So.... Tanks and Healers should be happy that they don't get new jobs to play because they have 3 other jobs to choose from?Wait. People don’t like Blue Mage?
And complaining?
You have 15 other jobs to play as. I sure hope if you’re complianing about BLU you have all 15 others leveled and geared.
I 100% support this idea of breathing life into the open world. If you don’t like it don’t be play it. That’s your own fault and your own problem. And no one else’s but your own.
I welcome all content for all different types of players. Not everyone plays FFlog.. I mean only does raid.
Well... nice to see that there's another job i won't ever touch. Im gonna be honest, SE needs to do more with tanks and heals, i believe rdms and sams werent a bad thing (but a good amount of people who play are crapy players), but a healer at the end of the Expac would of been way better. I could wait on the new tank due "story purposes". Either way, im gonna be more pissed if drk for the new expac doesnt get love cause. I still think blue mage is gonna suck regardless
By that logic, DRG is built on angsty DRG quests and Monk on guiding lost princes and redeeming their students.
Skill acquisition, unless unable pivotal to a fight before which they cannot be acquired, has little to no bearing on combat gameplay. Only the latter part matters. What do we choose to use to fit the situation?
Most people didn't play Quina just to eat things. They played Quina because of the extreme variety in high value skills s/he/it brought. It's the toolkit, not the means of acquisition, that ultimately define BLU.
Does that mean I'd be content with quest-based acquisition? Probably not; I think the acquisition method offers too much valuable excuse to improve upon the open world and old content to forgo the opportunity, and I highly suspect they toolkit size would be reduced if given through job quests (unless they were pseudo-quests that amount to little more than Hunt Marks, but now complete with progress and directions to ensure people know what they're missing). But neither would I be content with an overly limited or redundant set of monster skills acquired through defeating specific enemies, either, because that, too, diminishes the toolkit itself.
100% agreed. Blue Mages of the past (in Final Fantasy games) worked with your party in combat which is why I'm not a fan of the No Duty Finder restriction.By that logic, DRG is built on angsty DRG quests and Monk on guiding lost princes and redeeming their students.
Skill acquisition, unless unable pivotal to a fight before which they cannot be acquired, has little to no bearing on combat gameplay. Only the latter part matters. What do we choose to use to fit the situation?
Most people didn't play Quina just to eat things. They played Quina because of the extreme variety in high value skills s/he/it brought. It's the toolkit, not the means of acquisition, that ultimately define BLU.
.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Just want to show my support for this topic again.
We are seeing a lot of backlash against other companies in the industry that are taking for granted their existing customers in pursuit of a new market. That's not quite what's going on here with limited jobs but it's awfully close. Your player base is not a monolith and that does go both ways. There probably should have been less focus on endgame content and had content spread out a bit more. That could slow down the patch cycle and/or take longer to get some content out but that would probably be for the best.
Not all of us were complaining about the game you had designed. We enjoyed it a lot. There's nothing wrong for trying to get new people to try out the game and make an often neglected part of your player base happy. There is a lot wrong with pushing aside the other part of your player base that wanted more content in the same style as the rest of the game.
Focus on the middle ground and take the time needed to get there.
Last edited by jon041065; 11-25-2018 at 10:19 AM.
No I’m 100% convinced it’s perfectly sound reasoning.
Just because you don’t grasp it or agree doesn’t change it’s value. I don’t do Pagos. Cause I don’t like it. It’s like telling them they should make more map content instead of Pagos. My say isn’t and won’t trump another players because they like Pagos and not maps.
So if you’re complaining about BLU, and you don’t even have the other classes leveled, how can you possibly know BLU will be your “main” and SE *must* make it in such a way that it’s raid ready right now or don’t release it? That’s ludicrous.
What does this have anything to do with tanks or healer? Absolutely nothing. No idea where you’re even discussing those 2 roles about BLU. It’s a completely separate concept. Raiders got 2 iterations of ultimate content (which I participated in mind you) and that’s content for less than 5% of the player base.
I am 100% convinced BLU will be experienced and enjoyed by more than 5% of the player base
Now... would anyone actually like to talk about BLU and how it’s “bad” for them or the community. Or say something that’s more concrete that I could respond to?
It's similar to the Diablo Immortal controversy. Both shouldn't have been hyped up in the ways they were but that's not what the blu outrage is really over.
We are fine that there is content like this (diablo immortal) but think that there should have also been something for the people the people that wanted to main blue mage in the full game (diablo 4). It would be fine if they announced that full blue mage (diablo 4) would be coming but was not ready yet and they needed more time while still making content for other types of people (mobile games). Instead of "working on several projects", we got this slide.
So the feeling is that the only hope is if they change their minds in response to our feedback.
If they were to do the announcement, most of the backlash would go away very quickly.
Last edited by jon041065; 11-26-2018 at 07:04 AM.
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