Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?
Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
Aliasing is mostly a side effect of the way how they draw the pixels on screen in the first place. Most of the methods use a square grid for it, leaving objects with a ladder-like effect at the edges. Anti-aliasing is a way to mask that effect.Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?
Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
And here we have ladders all over the place but why should resources be invested in fixing these or any other graphics issues when we have the current playerbase? Let the graphics rot in their faces
They would have to rewrite the graphics engine since I presume FFXIV's engine uses deferred rendering (DX9 and DX11). MSAA and other traditional anti-aliasing options do not work here. WoW's game engine is DX12 now so they do not have these issues. You are always going to get some blurring with anti-aliasing.
Fried popoto enthusiast.
They use deferred rendering so I don't see them adding any other type of AA anytime soon.
Also for those who can't see it, these pics are probably the best.
Look at any straight line on the edge of the building, the second pic each line looks like a saw blade. You can see it better in game if you disable FXAA, your whole character will be surrounded by saw lines
A good anti aliasing would make those lines straighter without looking blurry, at the cost of some performance.
Lots of trolls or ignorant people on this thread. Difference is night and day.
While I'm sure they appreciate the explanation of what AA is, the complaint isn't about smoothness of edges. It's about texture quality.They use deferred rendering so I don't see them adding any other type of AA anytime soon.
Also for those who can't see it, these pics are probably the best.
Look at any straight line on the edge of the building, the second pic each line looks like a saw blade. You can see it better in game if you disable FXAA, your whole character will be surrounded by saw lines
A good anti aliasing would make those lines straighter without looking blurry, at the cost of some performance.
To smooth things off you end up sacrificing quality.
Last edited by Canadane; 11-23-2018 at 01:50 PM. Reason: I can't format
http://king.canadane.com
Lots of trolls or ignorant people on this thread. Difference is night and day.
That's really uncalled for. Not everyone sees things as particularly as you might. Color might be a thing some people take for granted too, but colorblindness exists.
So there are small issues, up close, but even the "worst" version still looks pretty good.
The degree of emphasis on graphic quality seems strange to me. Of course it could always be made "better", but it looks amazing as it is.
In the grand scale of all the games I've played - from pixelly DOS games to early consoles with blocky 3D to now, and everything along the way that seemed amazing at the time but now looks dated... this game is beautiful and detailed. Things could be better, but they could be a lot worse.
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