You can show me all of those that you like because there's a major difference between SE and Blizzard when it comes to their server space: Blizzard actively hosts and maintains their own physical servers.
Unlike SE, Blizzard has full control of their server infrastructure - they buy and rack the units, they configure and support them, they pay the energy bills incurred in running them. Spoiler alert: NCSoft does the same thing.
Costs for running a datacenter this way are cheaper for a variety of reasons - 1) You can specifically control the hardware you are purchasing and minimize cost by buying exactly what you need architecturally. 2) You have control of the environment and can run the servers optimally for your load. 3) You manage you own ISP SLAs and do not need to worry about someone else doing it for you.
For this method, though, you need a dedicated Datacenter in order to do that, something Blizzard has with their Headquarters and SE does not. Renting server rack space is a LOT more expensive than handling it yourself because someone else sources the hardware, someone else configures it, someone else supports it while you just load up your images and run them.
To add to this, SE's backend code is very different from WoW or MS2. They've chosen some methods of doing things that make things much more complicated so you can't just compare the games like that.
I will agree that more of the Mogstation purchases should go back into the game, any rational person would assume that but I can't speak for why it does not.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
That is still SE's fault they pick inefficient ways of running things. I do not care of the reasoning, it is not a defense to keep taking cheap shortcuts like this. At some point I am sure survival of the fittest will take place and if SE can't keep up then what?
This is nice info and such, but it does not change the fact on how dead the game will appear during the slow times. I am in strong disagreement of having this change just because of 2 weeks of congestion. What will happen in the months after that? You know the mass unsubing during the second and 3rd month after a patch? Or PvP? did you ever think about these effects outside your selfish "Raubahn or Pippin EX" issue? You rather have an issue fixed that only lasts for 2 weeks vs all the negative impacts for months and years? I consider that selfish.
On BALMUNG!~!! BALMUNG!!!! the game is slow as is during those slow times, and pvp queues even more so, how in the heck you expect this to thrive with an even smaller population????????? How you think I even know a cap exists for that queue timer? its 999 mins and 99 seconds, it wont display anything more then that. Hunts? same thing, they are active as can be after a patch that uses books for upgrade the current gear, but a few months after?dead, hard to get people come to them, even with our dedicated linkshell to them. Every once in a while you may hear reports though the NN too, but outside those 4 weeks after a major patch the game feels really dead and empty.
It blows my mind how small of a population these servers seem to unable to handle.
The lockout to Balmung came after they spent like 3 years making money off people transferring to Balmung, so they are the ones to blame here, not the community.
The way they handled the lockout system was terrible, they never added a new NA server where people from Balmung could start over, they offered the chance to move to existing servers, there were no proper accommodations for housing (which I bet was the #1 thing holding people from leaving Balmung), a refund is meaningless if you can't get the same plot back. I don't know how you can look at this situation and think they took the best course of action. Even with the terrible system people still tried to make a second RP server, which quickly became the #2 server in pop (note this is a lot of low level alts that have no bearing in server load, having 8 chars or having 1 is the same when only 1 can actively use resources at a given time), and now 7 other server communities are punished because 1 server is too full + 16 servers also getting affected by losing friends from the other 8.
In the end this was about money, and regardless of the costs of upgrading the servers this was a problem they created, a problem they let grow this bad and a problem that now we are the ones paying for it. Raubhan EX is a minor inconvenience compared to the consequences of this change. You don't see it because as you say you aren't terribly affected, you simply don't care about this as much as we do.
I'm going to stop addressing the server issues now since its obvious that you just don't understand how these things work and the practicalities that are involved.
Let me go on to my "selfish Rauhbahn and Pippin EX excuse". I used this issue as an example of the types of issues the Datacenter population causes, it's the metaphorical tip of the iceberg that is the most apparent symptom of an issue that runs much deeper. You are worrying about the population living on top of the tree and not the tree itself. The congestion you see at these points is emblematic of the deeper problem that the instance and lobby servers in general cannot support the load the current population distribution places upon them. This affects the performance of instances and lag and server ticks and all of that in general play - the more people on the DC instance server at the same time the more strain and the slower it functions creating degraded performance and issues. This is why we saw the "bug" in Suzaku EX during the Simon phase - too many people running it at the same time causing the server performance to degrade. Let me make this clear - this is not a solution for a one-off problem, it's a solution to stabilize the instance and lobby servers in general so all of the actual gameplay benefits, not just your queue times.
You're worrying about how dead the game will appear during the "slow times", which is itself a non-starter since they're called "slow times" for that specific reason. The times when no one is playing will still be the times when no one is playing, and the only difference will be is that Rhalger's or whatever will have less people in it. But the thing is, while the over-all population of the DC shrinks, the proportions of Tank to Healer to DPS should not vary greatly. They are not going, "Okay, all the DPS seem to come from Excal, so let's move them to another DC". Chances are your queues will not change no matter how they split or rearrange the servers, even if they have is a Mega server, that balance will not change.
Last edited by Malzian; 11-22-2018 at 12:53 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
Ok lets just kill the game by not having enough people to run things, then having people sub 2-3 months, subing only for the active time being counter productive on the concept on keeping your house.
If SE can't handle these small number of players, how do they expect to be running a game at all? How about the "Suzaku EX bug during the Simon phase" was cuased by them cheaping out servers and using outdated hardware from the 1990s? FFXIV numbers are TINY!!! I do not understand why they hare having this many problems with such a low user base problem.
You are missing the point, you are trying to use a stawman here saying I do not understand dead times and slow times. The problem here is this game has them too often while the population is way too low, and this change is only going to make it much worse, so much so i feel people are not going to want to play at all after that 1 month after patch. Then you are going to have mass complaints on, if SE can't keep enough content going for 3 months, why do we lose our house in 45 days? You are defending a losing battle here.
How did you even glance over having a queue time of 999 minutes and 99 seconds? do you understand how long that is? One leaves the computer on as they sleep, wakes up and see they are in queue for over 24 hours, that is not playable. How is PvP going to be even playable? I want to know why these servers have problems dealing with the smallest amounts of population imaginable. You know my guess is money, they do not want want to buy modern hardware, they do not want to upgrade.
Yeah, I do not know how people do not understand that, do not forget they lifted the lockout completely in SB not to long ago, you know the point where you can make new characters without transfer? So that told me at the time, there was no issues, only to get blindsided with this DC change, makes no sense.
Last edited by Hamada; 11-22-2018 at 01:01 AM.
OK, hardware from the 90s isn't a thing Ama, your terrible lack of knowledge is showing. If you understood just how old that was in terms of computer hardware, you would realize how silly that makes you sound.
I'm guessing your queues are for pvp or things no one does through duty finder. Even a megaserver wouldn't fix that. The majority of players in this game do not play pvp, and when those of us who aren't pvpers try, we get yelled at for being bad. Maybe that's why that content is dead.
Last edited by Valkyrie_Lenneth; 11-22-2018 at 01:17 AM.
Explain to me, what are you trying to start? You like walking on thin ice I guess. You are also correct, 1990s, what was I thinking, should I said the 1970s? Do you understand what a hyperbole is? Also I love the stawman for your PvP comment, people do not PvP a lot because it is designed poorly. Your safe space argument does not work because look at wow, they pvp just fine, have numerous battle grounds to play and level off of. So my question is, if SE can't handle making PvP why do it at all? it is so bare bones anyway and confuses me why it exists in this state.. could it be due... i doono.. low funding problems? I am sure the dev team of SE is more capable then what they show.
I am so glad they are doing this![]()
Is that a threat or something?
Hyperbole is something people do when they to exaggerate their complaints more than they actually are. Usually such people don't realize it just makes them sound stupid and ignorant.
What's a "stawman"?
Also do you realize you bringing up a 999 hours queue out of nowhere is in fact a strawman?
Also do you realize that such queue is only possible in either PvP or trying to get into Diadem?
Nice tangent. Now what does that have anything to do with the datacenter split?
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