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  1. #101
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BlitzAceRush View Post
    From what I've been told its a very pet focused job and I really like those.
    Yes, Beastmaster was a pet job in FFXI, but the reason why it was more inclined to solo is not really how the job worked, but how Xp was calculated. In FFXI, levels are cheap, but Xp rewards do not increase with your level but are calculated by the level difference between you and your target. For example, at launch, killing a monster of your level would always give 100 Xp (before bonuses).

    But, for most of the jobs, the higher the level, the weaker your are compared to a monster of your level. So, you join a party, but then your Xp is decreased to enforce the party targeting stronger monsters. In a party of 6, a monster of your level would only give 35 Xp (Before level difference penatly inside the party). Beastmaster, being able to charm monsters of their level (that doesn't count as a party member for calculation), are able to gain those 100 Xp at every level, and even kill stronger monsters. Another reason why BST was a "solo" job is because they could be kicked out of party if they don't manage their pet properly.

    Like I said above, Xp is calculated depending of the level difference. So, if a BST charms a mob higher than its level, the Xp rewards of the mob killed would be reduced for the whole party.

    So, BST was both fairly competent at killing ennemies solo and sometimes excluded from parties.

    The main difference, compared to the BLU we'll have, is that BST was a solo job when it comes to grinding Xp, not really when you do boss fights, and the vast majority of FFXI content was in the overworld.
    (4)
    Last edited by Reynhart; 11-21-2018 at 10:20 PM.

  2. #102
    Player
    Nalfein's Avatar
    Join Date
    Sep 2011
    Posts
    182
    Character
    Warit Jutamachat
    World
    Masamune
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Balipu View Post
    What's the situation like on the other forums? German, French, Japanese?
    As for now i can see a single thread on french forum. I went through a little bit and opinions are mostly the same as on NA forum. Some welcome the change, others dislike it while most are waiting to play the job.
    (3)

  3. #103
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I honestly would be more fine with such limited jobs if we had a awesome overworld content. But what is truly there to do with a job restricted to lvl 50? Doing fates that you can already to with any job and that you probably already did too much? Hunts that already die way too fast either? Old content that people can already unsynch as a lvl 60 or 70 job? Honestly what is there in the overworld that makes this so exciting?

    I do find it great that we get that blue mage duty, it sounds interesting and is hopefully fun. I would also have nothing against them introducing such a duty for every single job in this game which would then have its own challenge depending on the job. This could be a good new solo content for everyone. But that would not have needed a blue mage that is limited. They could have simply giving it a certain rotation for duties and then on top of that all the extra abilities to learn from monsters that can be used in the overworld and this blue mage duty. Win Win for everyone imo because you still had the exact amount of solo content for it but at the same time could take it into other duties too.

    Heck they could use such a dual system to bring it to other jobs. Summoner being to OP if they had all the summons? Well have its normal rotation for duties and give it, its own awesome summoner power for their summoner duty. And so on. This could have been a way to make all jobs great without destroying group content. Also if they had come out and said that more solo content is on the way for everyone and that can be done with blue too but more information will be revealed later, then maybe people would feel better. Yet right now we only know of this one duty which might be done fast and otherwise there is no new information on good overworld content.

    And I also fear that this might just mean that we will get more of such unbalanced limited jobs in the future with barely any new real job...because its of course easier to just throw such a job into it then balancing it. But if there is no more content other than fates and hunts then I have no idea how those would be fun in the long term.
    (5)

  4. #104
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Alleo View Post
    I honestly would be more fine with such limited jobs if we had a awesome overworld content. But what is truly there to do with a job restricted to lvl 50? Doing fates that you can already to with any job and that you probably already did too much? Hunts that already die way too fast either? Old content that people can already unsynch as a lvl 60 or 70 job? Honestly what is there in the overworld that makes this so exciting?
    They have already said that Blue Mage won't be staying at 50... details beyond that are anyone’s guess, but there is nothing inherent in its design that prevents Blue Mage level cap from being increased to 60/70/80.

    Quote Originally Posted by Alleo View Post
    I do find it great that we get that blue mage duty, it sounds interesting and is hopefully fun. I would also have nothing against them introducing such a duty for every single job in this game which would then have its own challenge depending on the job. This could be a good new solo content for everyone. But that would not have needed a blue mage that is limited. They could have simply giving it a certain rotation for duties and then on top of that all the extra abilities to learn from monsters that can be used in the overworld and this blue mage duty. Win Win for everyone imo because you still had the exact amount of solo content for it but at the same time could take it into other duties too.
    That would have been a lot of extra work, basically designing a full job (that you claim takes more effort than this 'easier' limited job), and then designing the limited job to go on top… and how would that even work? Constantly switching your hotbars and how abilities work based on what content you’re in… urg.

    Quote Originally Posted by Alleo View Post
    Heck they could use such a dual system to bring it to other jobs. Summoner being to OP if they had all the summons? Well have its normal rotation for duties and give it, its own awesome summoner power for their summoner duty. And so on. This could have been a way to make all jobs great without destroying group content. Also if they had come out and said that more solo content is on the way for everyone and that can be done with blue too but more information will be revealed later, then maybe people would feel better. Yet right now we only know of this one duty which might be done fast and otherwise there is no new information on good overworld content.
    Again, massive amount of extra work (for, according to some, 'wasted' solo content in an MMO). And would you really want to switch back to the boring version of a job each time you go into group content... why not open-up / re-design the group content to accommodate the awesome version?

    Not to mention the confusion this would cause, it's bad enough with new players already (hello Ice Mage), and you want to switch out their abilities when they enter group content... just no.

    Quote Originally Posted by Alleo View Post
    And I also fear that this might just mean that we will get more of such unbalanced limited jobs in the future with barely any new real job...because its of course easier to just throw such a job into it then balancing it. But if there is no more content other than fates and hunts then I have no idea how those would be fun in the long term.
    For now we are still getting more 'real' jobs than limited jobs, so... and who says limited jobs (and the systems to go with them) are any easier to design? If they just wanted a job called ‘Blue Mage’ (which, according to some, is what ‘most’ people wanted) they could have easily copy+pasted RDM, renamed the abilities, thrown in a DoT or two, given it a silly gauge and an awkward rotation and called it an expansion (how's it going MCHs?), no real balance, creativity, or extra effort required*.

    * Edit: Yes they usually put in more effort than this... then again, WHM lilies, cross-role :/
    (6)
    Last edited by Acidblood; 11-21-2018 at 09:14 PM. Reason: Clarity

  5. #105
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Elerus View Post
    snip
    And you guys (others) going to cry bc its not Blu mage. You. *clap* Guys. *clap* Just. *clap* Cant. *clap* Make. *clap* Up. *clap* Your. *clap* Damn. *clap* Minds.

    SE cant please everybody.
    (4)

  6. #106
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Acidblood View Post
    They have already said that Blue Mage won't be staying at 50... details beyond that are anyone’s guess, but there is nothing inherent in its design that prevents Blue Mage level cap from being increased to 60/70/80.
    They also stated that it would be increased in the 5.x patches. Seeing how 5.0 comes out in summer 2019 and the 5.1 patch even later, then its a lvl 50 job for quite some time. They also said that they could not balance it thus I doubt that they would raise it to lvl80. This would defeat their point because people could just take him into current raids and destroy them. Thus I believe he might just reach lvl 70 at the end and might be one expansion behind all the time. Which would make it only for old content that people can already unsnych.

    Also a new job is always going to take some work. I mean if we look at it like that, wouldnt it be then okay to just introduce limited jobs all the time because it will be hard to balance each one anyway. The change can be done like its done in PVP. Just have the hot bar swapped out on itself as soon as you join the duty and you can only assign role actions for it, everything else is already there.

    So on one hand designing solo content for each job is too much work but changing the group content for the whole game to fit overpowered jobs is not? I mean the blue duty seems to sound interesting but is probably not that much work.

    And IMO limited jobs are easier to design because they dont need balance. They can just throw in the skills as unbalanced as they are and since you can only do old content and overworld content with it they would not care if they are overpowered. With real jobs you need to make sure that they are all part of the "meta" and that all have their roles to play.

    Edit:

    Also if they dont patch in more solo duty stuff for blue mage in patches then most people will probably done with its content at the release of the expansion, yet at the same time would it be truly alright if a solo limited job gets all new content just for its own while normal jobs have to wait months for some kind of balance? I just doubt that the time used to create it and its content is worth it or has a long life.
    (2)
    Last edited by Alleo; 11-22-2018 at 12:58 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #107
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    But what if in the future se decides to only create these limited jobs and no real jobs will those who like this system now because it's in its honeymoon stage like it so much if they decide to do that.
    (3)

  8. 11-22-2018 07:04 AM

  9. #108
    Player
    Liale's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    92
    Character
    Farewell Loveless
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by redcurrant18 View Post
    Agreed. I'm sick of grinding in the same areas over and over again. Leveling in the overworld as a blue mage would be a welcome change, and I don't think that system should be changed. As long as they can use trusts to get into story dungeons when they are eventually released, I will play as Blue Mage.
    Leveling in the overworld is the exact same thing as grinding in the same areas over and over again because it is the same old areas, it's not even the new areas. If you are the kind of person that didn't skip everything while lvling or have done any of the relic weapons then you have probably seen nearly every fate in all the old areas. How is this any different from doing atma's before? It's not, the only difference is you get another spell instead of a stone. There is literally nothing new about it.
    (5)

  10. 11-22-2018 07:11 AM

  11. #109
    Player
    Liale's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    92
    Character
    Farewell Loveless
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Canadane View Post
    wat
    It's being implemented. There isn't an "if".

    It's going to breathe a lot of life into the overworld, into older solo content, and into just downtime from other things when you don't necessarily want to go do other solo content.
    It is not, it's going to be like atma, you see a huge surge for a month or two and then everyone is done. And why would you play it when you "don't necessarily want to go do other solo content" when the job was literally according to them made for solo content. You are contradicting yourself.
    (6)

  12. #110
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, Beastmaster was a pet job in FFXI, but the reason why it was more inclined to solo is not really how the job worked, but how Xp was calculated. In FFXI, levels are cheap, but Xp rewards do not increase with your level but are calculated by the level difference between you and your target. For example, at launch, killing a monster of your level would always give 100 Xp (before bonuses).

    But, for most of the jobs, the higher the level, the weaker your are compared to a monster of your level. So, you join a party, but then your Xp is decreased to enforce the party targeting stronger monsters. In a party of 6, a monster of your level would only give 35 Xp (Before level difference penatly inside the party). Beastmaster, being able to charm monsters of their level (that doesn't count as a party member for calculation), are able to gain those 100 Xp at every level, and even kill stronger monsters. Another reason why BST was a "solo" job is because they could be kicked out of party if they don't manage their pet properly.

    Like I said above, Xp is calculated depending of the level difference. So, if a BST charms a mob higher than its level, the Xp rewards of the mob killed would be reduced for the whole party.

    So, BST was both fairly competent at killing ennemies solo and sometimes excluded from parties.

    The main difference, compared to the BLU we'll have, is that BST was a solo job when it comes to grinding Xp, not really when you do boss fights, and the vast majority of FFXI content was in the overworld.
    Thanks for the info, interesting that it worked like that. I do enjoy pet jobs, played a BM hunter from Vanilla-WoD in WoW and a Ranger in Guild Wars 1 and 2, I enjoy classes that let you have a pet that you can fight with, I started out a Summoner in 14, but was disappointed with how the pet was kinda just there for the most part so moved over to Scholar to try my hand at healing.

    I'd welcome Beast Tamer as a limited job or main job, but if it was a choice between limiting what I could do on it, or it getting the Summoner treatment, I'd rather have it as a limited job.
    I get some people want to main these jobs, I'd love to main a full on pet focused job, but either way we're being limited some jobs get limited in how they work so they can do more, BLU is being limited in how much it can do to not be limited in how it works, either way its limited, I'd welcome a chance of pace.
    (0)

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