Quote Originally Posted by Darkpaw View Post
And there in lies the crux of your argument. This is not the right time for feed back because once again we don't know the full fundamentals of this conceptual system because we have not experienced it yet. This is like me saying "The concept of trusting a rubber rope to support my weight when I jump off this bridge is ridiculous so I immediate hate this experience. Without ever trying it. We never know anything for sure until we experience it. We have only a loose understanding of the "limited job" system. We have the bare bones basics that they were willing to share with us. We have no idea what their future plans are, how this system will evolve over time, or even how it works now. We don't know what possibilities it will open up for us as players. What experiences it could bring to us. There are so many more questions then there are answers right now. This is why I've been stating patience is key. Just give things a chance. My lord if no one took any risks with status quo.. we'd still be basing our understanding of Human Anatomy on the observations of an ancient greek man who never even dissected a human body.
Why do I need to test a job that doesn't function in the full game and therefore can't be used in the ways I want like all other previous jobs to feel that it's a bad idea?