Results 1 to 10 of 1823

Hybrid View

  1. #1
    Player
    Zafran's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    37
    Character
    Zafran Lamanera
    World
    Cerberus
    Main Class
    Warrior Lv 70
    6 days later, still fighting.

    I hope someone is reading this thread from the higher ups (or at least being briefed on the reaction of fans) because this triple triad job is a huge mistake.

    Positives:
    - new and imaginative way for a new job to be introduced.
    - solo content is promising and im sure will be fun.

    Negatives:
    - Level 50 cap hinders the job greatly. You are contained in the small part of the game that was released in 2013. Its a new job that cant be played in the new parts and systems of the game.
    - No group content is so limiting in gameplay. This is a n MMO. We play MMOs to enjoy our time with friends, not to play alone.
    - the "limited job" concept will affect many other fan favorite jobs in the future if its still a thing.


    There must be a way to balance the job and keeping it true to the BLU image you had in mind while making the job. While we dont have the full list of blue magic and their effects yet, im gonna take a shot in the dark at trying to figure a solution.

    - Core set of spell categories. Having aoe abilities grouped together for example (could have different typeslike circle on the ground, Around character, line aoe) and you can choose what fits in each fight. Different categories for stuff like buffs and single target abilities
    Could be used to fill different roles like being a secondary support in fights that require only 1 healer by shielding and healing as an example for non dps skills. Because obviously people will find the optimal set of spells to deal damage otherwise, but leeway is good when it comes to supporting skills like white wind and mighty guard.

    - It was mentioned that elemental effects are part of BLU to deal with the masked Carnivale. Im sure similar abilities with different elemental affinity are present. Grouping similar abilities together and having the choice be from aesthetic pov (BLU Glamour)

    - Giving each spell a value based on how strong the ability is, and having a limit at how much value a player can bring with him to party content.

    - Its already in place, but doubling down on boss immunities to reduce BLU's effectivness. LV-5 Death was an example given and because its so iconic, you didnt want to remove it from BLU. Im sure using LV-5 on a small enemy in a dungeon while bosses being immune would keep both players and devs happy.

    The limitation on such effects can be put on things like hunts, dungeon bosses, raid bosses, Eureka NMs.

    There are many ways to work this through. We are ok with BLU being capped at 50 for 4.5. Its not ok to be below level cap at 5.0 though (im sure its too late at this point but still!) The BLU community is willing to work with you SE by providing feedback, ideas, and solutions to any issues you are facing with BLU.

    "SE tis I, Unlimit BLU i beg of you" Suzaku 2018.
    (16)
    Last edited by Zafran; 11-21-2018 at 04:36 PM.

  2. #2
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zafran View Post
    "SE tis I, Unlimit BLU i beg of you" Suzaku 2018.
    "All I ever wanted was for Duty Roulettes and BLU - BLU!" Also Suzaku 2018

    I'm . . . so sorry. It's late and I should be turning in. I couldn't help myself. Regardless, I agree.
    (3)

Tags for this Thread