A damage dealing (resp healing or tanking) ability is a damage dealing ability, no matter its appearance. When you take this into account, you'd find there are way less different possible effects than you actually think.
I would rather see all the time, money, and energy spent on ruining this job go into making a real job.
We might not have gotten BLU in that case, but at least it would have been worthwhile content everyone could enjoy.
That seems unfair, the BLU mage content we are getting might be really enjoyable
Not enjoyable enough for it to be restricted from the rest of the game's content. Especially since it's 'content' is five year old content everyone has already done to death that can be done on other jobs + an instanced gimmicky boss fight.
Seems a bit early for that much hate
What exactly do you propose I wait for? My problem is not with BLU itself. I like the learning mechanic. I'm sure the carnival will be a fine. I even have no problem with RNG being tied to learning the spells.
But my issue is with the content restrictions. And no amount of playing BLU will ever make that okay. So I'd say this is a perfect time for this much hate.



All these posts but I have not seen any suggesting viable balancing options and hopefully when 4.5 comes someone can come up with one.
You must not be looking very hard because there have been suggestions all over the place.
But I'll start with a basic one; how about not letting certain BLU spells one-shot bosses? Because that appears to be an immense hurdle for them.

I'm not really turned off by the news for Blu. I do understand why people want it to be viable for group content (every job should be), but it just seems to me that they are releasing this job to see how people feel about it (I do think seeing how it is in regular content would be better for this, but they have stated their reasoning).
While I am ultimately hoping "limited" is a status that is lifted, I have a feeling it is going to be like this until 5.0 until they properly know how to implement it easily.
There are tons upon tons of ideas for proper implementation of this job, but I do hope people give this peculiar (albeit disheartening) approach a chance. Who knows, some people may enjoy this concept.
To clarify, I do think that Blue mage has a place in regular content (I am optimistic), but I am willing to give this new approach a shot.





Heh.. couldn't help myself:
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Although I still like/feel like "both, both is nice" is my favorite choice lol.
Like once they've cleared content (doesn't matter if it's on blue mage, but could be), they leave behind a growing blue magic spell (mist?). After some time for their blue magic mist to develop they can enter these dungeons with their full potential (the mist enhancing and supporting their more dangerous and varied magics, level 5 death in turn 5 coil unlocked :3). The time to develop the mist being code for "once the devs have decided to let you in".
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