Quote Originally Posted by Fyce View Post
You're asking them to design and balance two jobs in one. Which means either no new Healer job, or no new Tank job for the expac.
If you don't take dev time and overall ressources required to bring your ideas to life, then they're not realistic.

Of course it'd be awesome to have everything. But that can only happen in a dream world.
I'm asking they design a set of Blue Magic skills for current group content as they would for any other class. Then I'm asking they let you learn monster skills for their solo and curated content.

There is one set of skills that the developers will have to design.

There is another set that is literally copy/pasted from the repertoire of monsters. This already seems to be SE's plan, so nothing has to change. After all Square was stating how Level 5 death would, apparently, kill raid bosses so it doesn't seem like they're going to alter, nerf, or nullify any monster skill Blue Mages presently get. It's a case of what you see (or get hit with) is what you get. They'll use the same potency, animation, and particle effect from the monster itself.

I sincerely don't think that's beyond SE's resources. WoW can shake up every single one of their 34 specs, add new ones, and then slather on multiple entirely new skill trees on top of that for each expansion. I find it hard to believe Square cannot design a single class for group play and provide some solo content using copy/pasted half-a-decade old abilities that are already in the game.

In fact, while we're on that topic I'll go a step beyond: not only should Square use this approach but if it proved popular and successful they should then look into providing solo content for EACH class in the game. They're a multibillion dollar company, and their competitors can, have, and are doing it. One has to keep up with the competition.