1.
I wasn't expecting it to be implemented until we'd first had previewed sweeping changes to job design favoring cohesion, identity, and versatility over templates. With those changes in place, the minimal further effort would be required to integrate BLU, while BLU in turn could promote further beneficial changes.
2.
None, ultimately, save for its "moments of glory" in combat, which would not be unique for having them -- only in the shape they take. All else, I'd actually hope would gradually become the property of all jobs for whom it'd at all make sense.
Learning skills from who you fight and how you fight them? Sold. I'll buy that for everyone, albeit to a lesser degree.
Combos not as chains but as inherent synergies between different effects, bonuses, or aspects within different skills? Sold. I'll buy it for everyone.
BLU could be the first to prototype the change, letting the devs test the waters and give a poster boy to the potential change, but it should be in the interest of universal design where possible.
That said, I do think BLU would still have enough of its aesthetic unique to it even if you were to make, to some degree, universal its every addition to the systems or undermechanics of the game. This, again, comes down to moments of glory in the fight, and the things you can laugh about or discuss outside the fight.
BLM has its Flarex3+Foulx2 potential burst. SMN can burst out a Summon Behemoth if needed. Bard has repertoire proc overloads. Monk has its twists and turns in rotation at certain SkS breakpoints from RoF, TK, and PB, and very satisfying perfect RoFs. I suspect BLU would have its own, though at first far more varied, moment such as those, in a panic Healing Rain set earlier to make sure the raid could survive the continuous raid damage of Lightning Phase doubling into Slime Pools and sourcing Whirlpool when adds spawned just as a ton of lightning strikes hit the raid -- their damage then channeling through the soaked ground beneath them and into the adds suddenly grouped up by Whirlpool.
Out of combat, that would be things like your "deck", if the "Pick X of Y" concept sticks, and the ridiculous names people come up with for their builds, weighing breadth vs. depth of synergy and capacity.



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