This is something we dont know yet. This is also why getting upset about the limited system is semi foolish atm. Theres not enough Info. My speculation is based solely on the core concepts provided by current classes, as well as what is the gimmick of BLU that we have been given. This is why Im saying Balancing it would be incredibly hard. There is PROBABLY some system beyond "Just learn monster skills", but, it is more likely that it is pragmatically designed in a way that the focus isnt on a rotation or priority system, but rather gameplay will revolve around how you use the skills you learn to overcome challenges. Think of a action adventure game. As you learn more skills and combos, this gives you a greater variety of tools to defeat harder and harder bosses. So instead of learning a rotation or someting there of, you might learn how to use skills in conjunction to take care of a challenge. Boss spawns a room full of adds, pop a skil that sucks them into one spot, then immediately bad breath them to snare/stun/cc them, then hit them with 1kn. Things that would require a party to accomplish, you would be able to do so long as you have the skills and cleverness to do it.
That seems like a pragmatic system they would build. But thats my speculation.
Im sure the problem could be solved, but the solutions migth be worse than the problem. For example, to make it work without any dumbing down, that might mean re balancing the game around BLU. But the problem with creating restrictions is youre now creating a complicated list of what works when. Dreadwyrm trance works on every boss except in specific and deliberate phases (i.e: Boss becomes invulnerable during a phase event) If every single one of the BLU's skills has caveats on when and where they can be used, thats going to create a lot of issues balance wise and player learning -wise. The issue with the suggestion like bad breath simply boils down to CC is powerful in of itself, and no class has an AoE high damage multiple CC ability. And lets say it can put multiple CCs at the cost of damage. You still have to consider what other abilities BLU would have that would hvae utility. To many and the class becomes inherently OP to anything susceptible to CC, and if you give enemies CC resistance, that negatively impacts all the other classes with 2 or 3 CC at most as well as needing you to mitigate damage on other BLU skills with CC to compensate for so much CC on one class. This is the balance issue with Monster Skills. If all BLU did was learn a reskinned version of Physic, or Fire I, it becomes moot and uninteresting unless you add a system to the class. If thats the case, then you take away from the core idea of BLU, where learning monster skills is just a harder way for you to get your fire 1 equivilant. You can gussy that up in Lore, but the average player is gonna eventually say "Wait a minute...."
The things suggested would make it ideal for solo play. Which is what they want to give you. But for them to operate in party play they become unbalanced. This would require creating rules and exceptions. And lets be frank, you think players are gonna be fine if they can do it in solo play but then get dumb downed versions of their skills in party?
And man youre all getting into this. Its fun.
What is the main identity of BLU that everyone wanted?
To learn skills from Monsters. This means, at the end of hte day, people want to play monster skills. Add a rotation, if you must, but that rotation then means balancing the monster learning skill gimmick, ontop of just balancing monster skills in party play.
Ill just requote your first statement:
You said that they had to dumb down the skills to fit the system. Ive been saying that, and been saying that in Doing So, it denegrates the core idea of BLU - Something people I do not believe would like based on the points Ive made.
Ill have to give your post a response given time, but Ive already written a lot for this post. But just one quick sticking point:
This part leads me to believe youre not thinking about Balance of a class in relationship to itself and content, but other classes. And maybe I shouldnt have said Hildebrand earlier, cause now theres people are treating the class as if its a snarky little plot driven sidequest you do, and not the actual fact its a new class with mechanics and separate content dedicated to it, and you are still able to do content, you just cant do it in DF, and might have to wait a bit of time before you get to certain things because balance is a thing.
But man, this is way to TLDR at this point.




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