Not arguing that learning skill is not part of BLU's gimmick but just curious (in general) what the combat gimmick for BLU will be. I mean to say that imagine it's just monster abilities. Is it what.. 24 oGCD spells? lol, that can't be it. No combos? Rea..ally? There's got to be a system in place, and therefore there is probably a combat gimmick. That or it's very very straight forward job lol. We could make up some combat gimmicks in posts but I imagine it being so close to release there'd be not a huge point unless the system they used isn't exciting (but we don't know yet so.. yeh lol).
So I mean to say you have a piece of the gimmick but I can't imagine that's it, I feel there is very likely some combat gimmick. That or people who like complex / interactive jobs will likely not like BLU. (Obviously we'll have to wait and see)
I'd add though that I don't think the inherent problem you mentioned is unsolvable. There are thousands (probably literally) of monster skills, for SE not to be able to pick out skills from the list of available skills and turn it into a job would be.. talented lol. Not saying it'd be easy though.
Also any skills that are concerned for bosses should probably just have a rule attached to them. Like lets take level 5 death for example: If 5k potency attack would kill the target then the target is killed, otherwise deal 800 potency and do bla - 3 min cooldown. Now it won't be a boss killer but it could be a trash killer, and it's still useful even if it doesn't instant kill. imo Self destruct could avoid boss restrictions by something like being a dragoon ish skill "deals heavy aoe damage, reduce damage received by 35% while reforming for 2 seconds". Bad breath as you said would probably be brought down a bit but it doesn't have to be to the point of being boring/bad, like "inflicts 1 to 3 random status ailments per enemy in a target area" for 15 seconds and put the skill on a consuming system (like greased lighting) or add a long cooldown.
Anyway I don't think skills that are adjusted like above would be boring even if they're not exactly the same. Also i'm personally leaning to / hoping for a set of core skills you have to go learn that SE balances for duty finder/raid, but can be unlocked/buffed in open world content along with other side skills that SE wants to add. Particularly I think that when you equip the wacky unbalanced skills they can come with passive buffs to your character and skills, so that you mix the two together when doing outside content - like say stool pelt a non balanced skill (from gorilla) also adds 10% hp and unlocks bad breath's full potential when equipped - where bad breath was the balanced for duty finder skill. In this way the player gets to unbalance themselves how they see fit for open world/solo, and their core set is still valuable.
The worst part I know is that I'm just saying "give me both, what you (SE) wanted to make and what I hope to be able to do with Blue Mage" lol.. so I know it's a big ask, but even if I enjoy their version of blue mage (sounds like I will) I know I'll always want to be able to take him into other content too (and therefore it'll be a very bitter sweet pleasure). What would really be a bummer though is if I don't like their version and now we'll also never get a viable "main" job either, double whammy lol.



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