I'm not sold that all of what you suggested is impossible to solve via compromise on tradition and function though. Like summoners in FF games normally take the whole party off the screen while you watch a 15 second to 2 minute movie... Fairly certain people were okay to make some compromise in order to play summoner. Although I want to be fair and say not everyone agrees on what to comprise and when so I'm not saying a comprise would be fine with you or everyone (or how to go about it), just that I don't think this is a "make it boring or make it great and there is //no// middle ground" scenario. Given that they will release it to 50 in 4.5 though it'll definitely not be possible to even pretend to imagine blue mage changing much till then, perhaps for the expansion - if they find something that works better (or maybe everyone tries the 4.5 and is like "omg nvm leave it as is").
For example instead of dead weights (blue mages missing core spells) you have the game not allow you to duty finder content until you have all the skills under the level bracket you're signing up for. And to add I would be okay with one job having extra work involved to maintain (so long as they're not time gated from content, like "can't play new content until they update the system a month after content is out"), especially if the mechanics were fun (getting a sweet open world exp buff and learning things from monsters could be worth the "cost").
If the concern is the selection is too large there could be a core set of skills designed for duty finder/raid, and side skills for outside of that. Especially if the concern is the class is too fluid (customize-able, or that players always make terrible choices in their customization). Things like level 5 death could be in that outside category, so no worry about level 5 deathing ultima. Also to consider is that you could make the job be one of the more/most fluid jobs, especially as it has a cost associated with it to justify it more than other jobs (learning skills). Like a Druid in WoW for example with their ability to transform for different skills and stats (which with talents can do well in one spec and subpar in others, and with a few button presses outside of dungeon/combat can switch the one they do well in).
FFXI made a Blue Mage work that had much of the system we've seen FFXIV's will have but was allowed into group play... although perhaps not so much on those crazy weird spells like "level 5 death" lol. But again, I don't think that's an unsolvable problem and doesn't require getting rid of nifty goof spells like death.
I guess in other words they have 49 skills right now, already, I don't think it's unfathomable to suggest that they take a subset of those skills and make them fair for group play and available at release (the subset, not all of them). Then they can add unbalanced ones that are restricted in use (like no duty finder) for fun later, if they so desire. There could even be a passive skill blue mages learn at level 1 that dictates that their out of duty finder skills are more powerful, therefore SE could tune down the subset they've chosen for blue but leave them even more ridiculous for open world/solo play.
Also I'm sure others have posted it but I thought it made a funny picture, here are FFXI's blue mage skills in one image lol:
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Not saying anything is easy, just not sold that this is some unsolvable middle ground. I'm more thinking SE doesn't want to spend disproportional money on a job just because it should be special (even worse if the job isn't popular to play but it costs them 50% more to maintain compared to say BLM), I'm not the accountant/dev so all I can say is "wish you get enough money and time so it's worth it/possible and then change your mind" lol.



. Fairly certain people were okay to make some compromise in order to play summoner. Although I want to be fair and say not everyone agrees on what to comprise and when so I'm not saying a comprise would be fine with you or everyone (or how to go about it), just that I don't think this is a "make it boring or make it great and there is //no// middle ground" scenario. Given that they will release it to 50 in 4.5 though it'll definitely not be possible to even pretend to imagine blue mage changing much till then, perhaps for the expansion - if they find something that works better (or maybe everyone tries the 4.5 and is like "omg nvm leave it as is").
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