Yeah, being able to do the MSQ month if not years after its release is so much fun until you it the level cap and you can't do the new xpac MSQ.
They have stated they will up the level cap later, they never once said it will be on par with the current xpac while keep saying it won't find a seat in a party for current content. I won't risk myself hopping it will be capped at lv 80 before 6.0 is released.
Last edited by Nariel; 11-20-2018 at 02:32 AM.
It won't be. SE's experiments are consistently bad with almost no exceptions and it's taking dev time away from the things they actually do well.
It is a slap on the face for those who like raid content and the limited trinity system.
For those who like the variety off spells effects a Blue Mage can have (like the old games) it is not.
Myself i was upset when they revealed it was a different approach kind of job with a different end game content. I'm such a big fan of Blue Mages in FF games, i also wanted Blue in raids. but now i understand that, because of the trinity system ffxiv have, it is not possible 'cause the nature of blue itself. So many iconic suport spells, a true jack of all trades that heals, debuff, protect and kills exploiting the weakness of the monsters.
Problem is, with trinity system ffxiv have, Blue Mage just can't fill any role
It cant be a pure dps
It cant be a pure Healer
It cant be a pure tanker
But it can be all of those at the same time.
Let us give a chance and test when 4.5 arrive then we give feedback if the class is fun or not (I bet it is with all those 50+ spells and carnival)
The fact that SE indeed does need to walk away from the 1 raid, 1 8 man duty and a few dungeons every expansion doesn't imply that every system is fine to replace what we currently have. If something is stale, that doesn't mean that any sort of replacement is fine.
Especially when the proposed BLU is mostly designed that way because it is obviously cheaper to design classes you don't have to balance because they cannot be used in relevant content. It also convey a dangerous message for the whole industry : that nowadays is it fine to design and release half designed jobs because anyways the whole point if for players to buy microtransactions and to hell with the actual game design.
Just make a build system like in FFXI, where you could pick spells and choose which role you want to fill.Problem is, with trinity system ffxiv have, Blue Mage just can't fill any role
It cant be a pure dps
It cant be a pure Healer
It cant be a pure tanker
But it can be all of those at the same time.
Last edited by Stanelis; 11-20-2018 at 03:11 AM.
Youre getting your MMO content. Two new jobs, new areas, new race, new MSQ, new everything we can normally expect. This one facet not being integral to End Game Prog is no where near not getting any MMO main content. And to be very clear, this is still connected to Multiplayer Play. Youre not playing a game within a game where you have 0 interaction with the game. You just wont be able to do certain aspects, most of it limited to End Game Prog or Duty Finder. But youll still hvae access to much of the game, even as BLU. So the complaint boils down to simply the class not being in end game prog. Thats the contention point. Cause it will have the monster skill system. Youll still be able to do dungeons and things. Youre still part of hte MMO crowd. So what is it thats exactly being lost here.
End Game Prog.
And thats fine. Not everything in teh game has to be in service of that. This BLU thing will be fine. People will play it, enjoy it, and itll be something people can do when things slow down for end game prog. Does it suck for a small group of people who wanted BLM in Raid? Sure. Is it this terrible terrible decision that foreshadows the end times? Probably not.
Oh and one other thing:
This screams of entitlement. Just saying. Theyre not slapping you in the face because ONE thing in the game isnt being implemented the way you want. Its not a slap for everyone. Its SE trying to do two things at once. They want to give the players BLU as true to specs as possible. Doing so means they know it cant be balanced correctly into end game without it being OP (and therefore a must take), or without greatly dumbing it down. The second thing they want to do is give us stuff to do in game that ISNT end game prog. Particularly being able to do stuff during slow times in the game.
And all the knee jerk outrage boils down to people not seeing exactly what SE is trying to give people. Theyre trying to give you more stuff tod o that isnt end game prog. And people are throwing it back in their face and throwing a bit of a tantrum because "MUH BLUE MAGE ISNT IN END GAME RAID! DEVS ARE SO STUPID AND ARE SPITTING ON US! F THIS GAME! UNSUBBED!"
Like holy hell. If you dont like it, thats OK. But it comes off as entitled to get so upset about something that isnt even in the game yet. I am willing to hazard that almost everyone whos complaining hard about he whole BLU thing will ultimately play it and say "Yeah, it was aiite" (if not fun).
Last edited by Melichoir; 11-20-2018 at 03:16 AM.
Let's say you 36 BLU and want to run a dungeon for exp. Your highest available is Cutter's Cry. Your only way to run that dungeon is to find 3 other people willing to run it. Since you are not in a roulette, if your friend the 64 DRK goes, they will get next to nothing for their time, other than the feel goods of helping. Which that's all well and fine, sure. But no in game incentive - since the level is so far below them it would be adding a teaspoon of water to a bowl full. There are people out there who would be willing yes, but if you thought queueing as a dps took forever, this will be potentially much, much worse. Same for trials, but instead of 3 people, there are 7. At least with trials there is some interest - people going for ponies and crafting items - something. As for LotA? Good luck if it's even at all possible.
I know you meant Blue Mage, but having used the Black Mage acronymn, just imagine - imagine if black mage was just being released now and hadn't been in game this whole time..... and you couldn't go into roulettes or current content with it. Instead you had to scour Eorzea for runes for your spells that you could then use to complete in the Thaumaturgical Workshop of Alchemy and Science. Use those runes to learn more runes, unlocking a series of mini game puzzles with a leaderboard system.
That concept may sound neat to someone - and the content in itself might be - but that doesn't change the disappointment for all those nukers out there who had their heart set on Black Mage being their go to job because that's the job they enjoyed the most in previous games. Even if it's not quite right, it's still their go to.
It's not all about how people can't end game raid - they can't play the parts of the game the vast majority of people are playing at.
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