Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 66
  1. #31
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Bring cleric stance back, but you can not swap it during combat.
    (1)

  2. #32
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NocturniaUzuki View Post
    I suggested an concept where you would gain damage stacks every time you cast a damage spell and lose them every time you cast a healing spell (oGCDs not included for either). Max stacks would cap at around 15.
    I'd say the other way around would be more fun, healing adds stacks and damaging reduces stacks. Maybe even have it boost the next attack then lose all stacks, be able to go for a ridiculous stone after managing your way through a hectic situation
    (3)

  3. #33
    Player
    DarkDaifuku's Avatar
    Join Date
    Jul 2018
    Posts
    74
    Character
    Azuki Daifuku
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Asylum - Only active when the caster is station like Collective Unconscious for AST.
    Plenary Indulgence - automatically cast once you hit 3 Confession stack.
    (0)

  4. #34
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    614
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Just add an single, small note to Medica II, Regen and Cure III:

    Additional Effect: Increased enmity
    (7)

  5. #35
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Just add an single, small note to Medica II, Regen and Cure III:

    Additional Effect: Increased enmity
    I laughed.
    At this point they should just give Shirk to White Mages.
    (2)

  6. #36
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Just add an single, small note to Medica II, Regen and Cure III:

    Additional Effect: Increased enmity
    Don't worry, one of our brand new abilities for 5.0 that could have been anything else for WHM will be taken up by an enmity control ability that addresses this age old problem.
    Isn't that wonderful?
    (2)

  7. #37
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Don't worry, one of our brand new abilities for 5.0 that could have been anything else for WHM will be taken up by an enmity control ability that addresses this age old problem.
    Isn't that wonderful?
    And naturally, we will have to remove that effect from Lucid Dreaming and make said spell a level 78 spell because WHMs will certainly not need it before then.
    (1)

  8. #38
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Dancer is released as a DPS job with a poor healer move with no other tank or healer jobs in the line up
    (0)
    Age of War


  9. #39
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ageofwar View Post
    Dancer is released as a DPS job with a poor healer move with no other tank or healer jobs in the line up
    Dancer is released as a limited job
    (2)

  10. #40
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    197
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Hold my beer...

    WHITE MAGE
    Cure III: Potency reduced to 500, range reduced to 5y
    Holy: No longer affected by Thin Air
    Presence of Mind: Moved to Role Actions
    Secret of the Lily III: Grants a 20% chance to summon an Astrologian to do your job more efficiently.

    SCHOLAR
    Indomitability: Cooldown removed
    Whispering Dawn: Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 50 Duration: 30s

    ASTROLOGIAN
    Balance: Potency increased to 20%
    Diurnal/Nocturnal Sect: Can now be cast while in combat
    Sleeve Draw: Cooldown Removed



    .....or, they could introduce "Secret of the Tulip" XD
    (5)
    Last edited by Valmaxian; 11-20-2018 at 04:54 AM.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast