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  1. #21
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    "We realized we haven't delivered on the egi glamour for Summoner for almost 2 years, so we've finally done it. We've deleted Egis from the tool kit, and replaced them with smaller mirror images of whatever you're fighting that will attack you instead of your targeted mob. Demi-Bahamut has been replaced with a Doom mechanic that gauges your dps, and if you don't hit your cap you will die. We've also taken away Aetherflow and doubled mp costs for every spell. Also Summoner will no longer have Raise. Thanks so much for your support"

    Please look forward to it ;.;
    (0)

  2. 11-18-2018 05:10 AM

  3. #22
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NocturniaUzuki View Post
    Going to take some heat for this one but:

    Cleric Stance is reverted to a toggle buff, with its 5s recast timer intact to screw over anyone who accidentally taps the button.
    I used to hate cleric stance. But now I'd kill to have it back. But with a 0s cool down. or maybe make some kind of option that meets players half way for those who do and don't want stance. Being able to dps and heal all be it with lower potency taught me how to manage my role as a healer properly. I'm grateful for the change but maybe we should have stance dancing back as an option for more experienced players?
    (0)

  4. #23
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    *ahem*

    All classes receive dps buffs after they receive damage

    *bows for applause and roses, gets hit in the head with a brick instead*
    (2)

  5. #24
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Connor View Post
    Double MP cost of Broil / Stone / Malefic, Energy Drain / Assize / Earthly Star no longer deal damage, off cd’s cost MP now. Lastly all raids now only have 1 healer slot instead of two.

    These ideas came directly from Satan itself
    All raids only have 1 healer slot? I'm on board with that. :S...
    (2)

  6. #25
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Transient_Shadow View Post
    I used to hate cleric stance. But now I'd kill to have it back. But with a 0s cool down. or maybe make some kind of option that meets players half way for those who do and don't want stance. Being able to dps and heal all be it with lower potency taught me how to manage my role as a healer properly. I'm grateful for the change but maybe we should have stance dancing back as an option for more experienced players?
    I'd rather see them rework Healer DPS buffs to directly reward optimized gameplay. I suggested an concept where you would gain damage stacks every time you cast a damage spell and lose them every time you cast a healing spell (oGCDs not included for either). Max stacks would cap at around 15. This would naturally reward healers who are able to efficiently manage their heals to minimie stack loss and maintain maximum or near-maximum stacks.
    (2)

  7. #26
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seidaku View Post
    I would not mind seeing whm go solid healing with the absolute minimal dps. Give other jobs tied in cooldowns for dmg mitigation or healing bonuses like pally has to some extent. Then other classes if grouped with whm can prioritize dps skills rather than healing cooldowns or if grouped with ast or sch will have to forgo some dps skills to help them heal themselves. Now it is not just the healers that have to dance back and forth if we dont want to. Pure healing class for whm is the best option imo.
    Can I have some of whatever you smoked there? Must be some good stuff...
    (5)

  8. #27
    Player
    Wice's Avatar
    Join Date
    Jun 2018
    Posts
    26
    Character
    Eluned Wice
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    I'd rather see them rework Healer DPS buffs to directly reward optimized gameplay. I suggested an concept where you would gain damage stacks every time you cast a damage spell and lose them every time you cast a healing spell (oGCDs not included for either). Max stacks would cap at around 15. This would naturally reward healers who are able to efficiently manage their heals to minimie stack loss and maintain maximum or near-maximum stacks.
    This is an excellent on topic suggestion.

    Hypothetical situation- I'm WHM in a PUG. Main Tank forgets to cooldown during a tankbuster. I throw Tetragrammaton on them. My co healer stumbles into an AOE rather than out of it. I throw Benediction- all good. The Monk has an inspired moment and goes in front of the boss just as a cleave happens and is now very badly off- in a "will get killed when next raid wide damage goes out" way, and the next raid wide damage is about 25 seconds away. Tettragrammaton will be ready in 30 seconds, Benediction about 2 minutes still, and my co healer seems to be sleeping. Do I heal the monk? I mean, if I do that's Cure II, and casting Cure II will nerf my damage for many GCD's to come.

    I mean, obviously I heal the monk- there damage is greater than mine, but the fact that allowing the Monk to survive their mistake is going to nerf my damage for however long it will take to get those stacks back- currently I lose one damage GCD from this situation. Under your idea I effectively lose more than one damage GCD due to losing the stacks- through no fault of my own I'm eating (what would feel like, even if it actually wasn't) a massive nerf here. Your idea takes a situation that already has a lot of salt in it and dramatically increases the sodium content. You'd give healers in PUGs Hypernatremia.
    (2)

  9. #28
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wice View Post
    This is an excellent on topic suggestion.
    Agreed. I often come across groups that apparently are suicidal and take every AoE they can get, I seriously don't need to get punished more. That won't reward good DPS healers - it punishes those unlucky enough to have a bad group even more than it already does.
    (2)

  10. #29
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wice View Post
    This is an excellent on topic suggestion.

    Hypothetical situation- I'm WHM in a PUG. Main Tank forgets to cooldown during a tankbuster. I throw Tetragrammaton on them. My co healer stumbles into an AOE rather than out of it. I throw Benediction- all good. The Monk has an inspired moment and goes in front of the boss just as a cleave happens and is now very badly off- in a "will get killed when next raid wide damage goes out" way, and the next raid wide damage is about 25 seconds away. Tettragrammaton will be ready in 30 seconds, Benediction about 2 minutes still, and my co healer seems to be sleeping. Do I heal the monk? I mean, if I do that's Cure II, and casting Cure II will nerf my damage for many GCD's to come.

    I mean, obviously I heal the monk- there damage is greater than mine, but the fact that allowing the Monk to survive their mistake is going to nerf my damage for however long it will take to get those stacks back- currently I lose one damage GCD from this situation. Under your idea I effectively lose more than one damage GCD due to losing the stacks- through no fault of my own I'm eating (what would feel like, even if it actually wasn't) a massive nerf here. Your idea takes a situation that already has a lot of salt in it and dramatically increases the sodium content. You'd give healers in PUGs Hypernatremia.
    I didn't clearly explain the suggestion since it was in passing, sorry. Basically it's like this:

    Every time you cast a GCD damage spell, you gain +1 stack.

    Everytime you cast a GCD heal you lose -1 stack.

    Max stacks = 15. ~1% DPS increase per stack (maybe less, if that's OP).

    So by casting that Cure I, you'd lose one stack. Which you would just gain back the moment you cast Stone IV on your next GCD. In fact, you would even naturally lose stacks while casting necessary heals. However, you would quickly gain them back.

    But healers who repeatedly cast GCD heals when not necessary would find themselves losing stacks at a rapid pace. Also, if the party messes up and forces the healer to emergency heal them with a GCD, they are reducing party DPS more directly, not just inconveniencing the healer. This may help reduce the "It's not my problem, healers adapt" habit a lot of players have.

    It might need a bit more tweaking, but should work well.
    (0)

  11. #30
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Or perhaps you were just trolling a legitimate suggestion, since this whole thread is sarcastic except for this.
    (0)

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