Pretty much. Blue Mage is my favorite job in the series by a long shot. A pretty big part of my playing this long was to hopefully be able to engage in FFXIV with my peers as one someday.
Gatherers and crafters help you make money and support yourself.
DoM/DoW classes have a purpose in any form of content and are not restricted.
BLU is restricted and is only partially playable and doesn't interact like a normal class would revolving around RNG and can't even level to do the new xpac.
It's not hard to see why BLU is a side attraction like Gold Saucer that doesn't engage in any other content besides the limited content it can do so why can't I play it like any other class? That makes it pretty useless.
Hey guess what? None of those 15 jobs are BLU so your point is irrelevant.Good news then, there are already 15 jobs in the game for you, and more coming in 5.0, please look forward to it.
NB. That is partially sarcastic by the way, but I do feel that complaining that Blue Mage (and its content) is a waste of time because you don’t like it (and don’t see the potential) is like complaining that Savage / Ultimate is a waste of time, or that crafting and gathering is a waste of time, or that Gold Saucer is a waste of time, or even that Eureka, as bad as I personally think it is, is a total waste of time (as opposed to something that could be improved).
The only power I have as a customer is complaining and not paying. I am going to fully utilize that first power until the last power is the only thing I have left. It's not a waste of time because there's always a chance complaints will be heard and the job will be adjusted. You can keep trying to snuff out my complaints but I promise you that I will outlast you.
We're thinking INSIDE the box though, people. Think OUTSIDE. Beyond what we have.
Not all content has been announced. While BLU can't participate in Raids and all that jazz, there's like to be content that it can that involves battle content. Or more like, there could be content developed with multiple Limited jobs in mind. A constant complaint is Raids and such get old after a while. Growth and inspiration happen through restriction. Many feel Nobuo Uematsu's greatest work is FFVI, which he credits to having to work within the confines of SNES limitations. So you can't balance BLU to work in raids and PVP. Fine. The Dev team very likely has some content (besides Eureka) where Blue Mage and such do work nicely together with other jobs.
Hey guess what? None of those 15 jobs are BLU so your point is irrelevant.
The only power I have as a customer is complaining and not paying. I am going to fully utilize that first power until the last power is the only thing I have left. It's not a waste of time because there's always a chance complaints will be heard and the job will be adjusted. You can keep trying to snuff out my complaints but I promise you that I will outlast you.
If being able to dress up and play as a job called 'Blue Mage' in current-tier content on day-1 means that much to you then fair enough... I just find it more than a bit disturbing that we finally get something genuinely new, finally get a job that breaks the mould and stays true to its identity, and can participate in some new and interesting sounding content to boot, and the general reaction is 'delete it, I'd rather be able to do the same old duty / raid grind for the 16th time, only this time wearing a blue cape and casting abilities called bad breath / white wind / etc.'
I am way on board the new blu conceptually. Haters vacate.
Mostly because dev time is limited. To be honest, if I had my druthers there wouldn't be any new jobs and they would devote their time and energy to making more engaging content for the jobs already in this game. I am already mega salty about the nonstop kvetching from smn's about their dumbass egi's and I would be even more salty at a new job getting all this cool solo content over a job I actually wanted to play if they were just like every other job. Blu being this weird side off-shoot thing alleviates that class envy, for lack of a better phrase.Why does the "gotta catch them all" aspect and "viable endgame job" have to be mutually exclusive? They 100% could've made a normal BLU job, according to the XIV job parameters. Then ADDED more content to the job. Do you want your spells to look different? Apply Blue Magic glamours! Go out in the world and "learn" new skills to change how your spells look. If that wouldn't work, why not just have the 49 extra skills available to learn and use in synced/irrelevant content/open world and in the BLU carnival???? The fact that we have to get this half-baked "job" is ridiculous.
This could open up possibilities for other jobs! BLU would have this system, BRD already has performance, expand on Egi glamours, change NIN jutsus, etc..
Like, 3 new jobs, or 2 and a half depending on how you feel about blu, is a bold maneuver considering what a farce certain sb job changes currently are (looking directly at you, sch, nin, pld, mnk, drk, mch).
Last edited by Arkdra; 11-19-2018 at 02:10 PM.
New is not always good. And this isn't good. 5 year old content isn't interesting, but guess what? If you want to do that so much, go stomp on it with your level 70 classes and don't ruin BLU in the process.If being able to dress up and play as a job called 'Blue Mage' in current-tier content on day-1 means that much to you then fair enough... I just find it more than a bit disturbing that we finally get something genuinely new, finally get a job that breaks the mould and stays true to its identity, and can participate in some new and interesting sounding content to boot, and the general reaction is 'delete it, I'd rather be able to do the same old duty / raid grind for the 16th time, only this time wearing a blue cape and casting abilities called bad breath / white wind / etc.'
It sounds to me like you're holding onto a hope that Blue Mage is in a live beta and will slowly become a fully fledged job over time. However that isn't how Square has presented the job. In their official statements they've described it as "Not suited for parties" "Designed for Solo Play" and unable to enter content such as PvP, any matchmaking, any roulette, or even deep dungeon and they gave no indication any of that will ever change.Yes, they are self-imposed, and I'm all for those restrictions being broken down, but at the same time I recognise that they can't just upend the entire game overnight. Which is why they have chosen to implement Blue Mage in the way that they have.
Honestly it's a good compromise, and although doubtful perfect (I'll give my feedback once I've actually played it), it does have a lot of potential going forward, and if it proves successful enough (and the community is mature and responsible enough to handle it), who knows, maybe someday they do allow 'non-standard' jobs in to Duty Roulette / current tier Raids*.
That's not what the 'delete Limited Jobs' crowd wants though, they want their 'Blue Mage' (and all future jobs) Raid ready on day 1 'like all the other jobs'...they can't just throw a non-standard job out there and expect anything but chaos.
And yes, there are also duties, but Blue Mage isn’t excluded from duties, only auto matched duties, which you could argue is too limiting, but this is an entirely new type of job for FFXIV, and when you consider that a disturbing number of players can’t even handle the likes of low-level BLM properly can you really blame them for being cautious?
*We don't actually know if Blue Mage will forever be excluded from current tier content (which is an understandable concern), only that Blue Mage starts limited to level 50 and will have its level cap increased independent of the normal level cap, the rest is speculation based on (an admittedly bad) example of balance concerns from Yoshi P.
If Blue Mage was simply in beta, with the intent of being slowly integrated into the pantheon of jobs available and we were told as much then I don't think there would be a "delete limited jobs" crowd at all. We'd all be for it. A beta period is worth having fascinating jobs in the game, but that isn't what this is. What this is, is one of our favorite jobs being added to the game as something that both is and isn't a job in the game, half a job with no use in most of the regular content that we enjoy in this game, with absolutely no hope for anything otherwise being offered by the developers.
Last edited by WellFooled; 11-19-2018 at 02:48 PM.
A true paladin... will sheathe his sword.
Then you should be happy that they made it stay true to itself rather than having a dumbed down version with the vast majority of its iconic skills being stripped of everything that makes them fun (such as crowd control, status effects, level based skills, random silly stuff, elemental weakness system, etc.).Fisher cannot participate in the kind of gathering the other classes do. It also has a gameplay of its own, as well as content of its own.Gatherers and crafters help you make money and support yourself.
DoM/DoW classes have a purpose in any form of content and are not restricted.
BLU is restricted and is only partially playable and doesn't interact like a normal class would revolving around RNG and can't even level to do the new xpac.
It's not hard to see why BLU is a side attraction like Gold Saucer that doesn't engage in any other content besides the limited content it can do so why can't I play it like any other class? That makes it pretty useless.
BLU is to battle jobs what FSH is to gathering classes. Yet, nobody thinks that's a problem.
Besides, you should be careful about calling side-content "useless". Especially when playing a theme park MMO that is absolutly filled with that kind of content.
Funny to speak about "ruinning BLU" when you are the one who want a job which has very little in common with that iconic class. You'd prefer it to be butchered and shoehorned into that mould to the point that it'd be an insult to its identity rather than having it stay true to itself but not being able to run your Expert roulette with.
Also, I love how you deliberatly ignored the actual new content coming up specifically and exclusively for it by implying that it'd only do "5 year old content". You are in such denial and hate that even a single positive aspect is too hard for you to recognize. Impressive.
Don't you dare tell me what makes Blue Mage fun for me. This is not it. Never once did I take joy in finally learning Grand Delta as Strago to just kick everyone from the party and go repeatedly use it on level 8 things for giggles. On the flip side I never cared that Degenerator or Bad Breath didn't work on Ultimecia, because I finally earned Shockwave Pulsar and could use that.Then you should be happy that they made it stay true to itself rather than having a dumbed down version with the vast majority of its iconic skills being stripped of everything that makes them fun (such as crowd control, status effects, level based skills, random silly stuff, elemental weakness system, etc.).
Stay true to itself? You're kidding me. This is as far as it gets. You might have your own opinion of Blue Mages, but I have mine too. And mine isn't satisfied with a ghost of a functional job just for the sake of preserving perceived novelty aspects.
Go back and play FFV and use Roulette over and over just to amuse yourself, I'd rather actually have a job capable of using Grand Delta, Nova, Cry in the Night, Aqualung, etc. in important fights alongside the rest of the party. Did you know Aqualung was non-elemental in FFV? I don't think hitting elemental weaknesses is as integral to Blue Mage as you think it is.
Last edited by Valdegarde; 11-19-2018 at 03:15 PM.
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