


already the idea of picking and choosing what skills you want to play with like role skills while making bosses immune to some skills like Bad breath,Death,doom etc etc already makes its a unique and it wouldn't have res down,trick attack or party wide damage/crit buffs so already Balanced to some extent.
because it really would just take giving it a base combo/spell rotation
and just filling in blanks with blue magic
obviously with a limit so you don't just fill your gauge with offensive primal skills as an example
probably with the better the Blue magic the more it cost to put on your Blue list
So as an example you have 30 blue points all up so lets say a spell like Death (low accuracy only works on basic enemies entirely a gimmick but can be fun)would cost about 20 blue points giving you not much room to work with since a regular or basic spells would cost about 3 points
or you could fill up your gauge with other stuff like Cocoon enhances a party members defense yes there would probably be a most effective set for it but it also doesn't stop people using what they would want to use in case of support.
it didn't even need the whole idea searching for spells it easily could have been implemented in job quest and let it start at level 1 so it does at least feel like a journey
it could have been some random DPS set up and all skills are just named after blue magic
its not a tricky concept to get the grasp of they could have done it but didn't.
this really is no different from telling someone Dark sucks go play warrior or Black mage is bad at prog go play SMN or RDM
Last edited by Duskane; 11-19-2018 at 10:38 PM.


Any idea for blu as a real job that still contains the pick skills concept is automatically not something I want in this game. Speaking for the 93%-95% of the playerbase that would have to put up with those idiots in roulettes.

Let's break this down. There's a lot you're not considering.already the idea of picking and choosing what skills you want to play with like role skills while making bosses immune to some skills like Bad breath,Death,doom etc etc already makes its a unique and it wouldn't have res down,trick attack or party wide damage/crit buffs so already Balanced to some extent.
because it really would just take giving it a base combo/spell rotation
and just filling in blanks with blue magic
obviously with a limit so you don't just fill your gauge with offensive primal skills as an example
probably with the better the Blue magic the more it cost to put on your Blue list
So as an example you have 30 blue points all up so lets say a spell like Death (low accuracy only works on basic enemies entirely a gimmick but can be fun)would cost about 20 blue points giving you not much room to work with since a regular or basic spells would cost about 3 points
or you could fill up your gauge with other stuff like Cocoon enhances a party members defense yes there would probably be a most effective set for it but it also doesn't stop people using what they would want to use in case of support.
it didn't even need the whole idea searching for spells it easily could have been implemented in job quest and let it start at level 1 so it does at least feel like a journey
it could have been some random DPS set up and all skills are just named after blue magic
its not a tricky concept to get the grasp of they could have done it but didn't.
The fact that Blue Mage would have so many moves that bosses would have immunity to is not a great start. When the Dev team dropped abilities in Storm Blood, what were the first things they removed?
Feint on Dragoon which inflicted slow. All bosses were immune to slow, so it was dropped and converted to a -10% STR ability.
Lethargy/Stella were dropped, and inflicted heavy. Those made it into cross-class sure but... No one ever uses Break. The ability is pretty much for Solo play and Twintania, the only boss that EVER required Heavy cast on something.
To properly design a job to work here, you need to figure out what the base combo is going to be and how a job gauge will work. Is it a Timer Gauge (SMN/BLM) or a Charge Gauge (WAR/RDM)? How does that work with the rotation? What is the rotation? Is it a single spell? Is it somehow yet another DoT based job? Does its DPS mainly come from enhancing the rest of the group? In XI where balance was out the window, a lot of the ideas work. It's harder to make a solid design in XIV. What you're offering is a partial rehash of FFXI and abstract "They could have done this but they didn't" which really isn't a design. Consider WHY they didn't or couldn't.
Don't get me wrong, I'd like to see BLU work in standard content. However, I'm more for innovation and coming up with new types of content.
If the system is fun and not a throwaway then yeah.
But it has a risk of being just a sightseeing log with RNG-based grind which would be a let down to say the least.
Plus there's a lot of people that wanted to main BLU and wouldn't be able to do it. I am fine with BLU being limited just because I haven't had any intention of maining it, but as a side activity it looks interesting to me. But I'd prefer BLU to be a vaid option for people that wanted to BLU.
To be honest, I don't buy the balancing issue to be the reason to not make it a real job. Yes learning 49 and then some skills from monsters is unique and fun and it could still be that, BLU can have it's own side activity just like BRD has perform. No one expects a BRD to use perform in raids. So BLU could use learning to get their skills to use in a solo content just like it's going to, burt also have its regular skill set for group content.
I bet we're going to see a patch called "Unlimited Blue" or some such later down the line, that will make BLU a regular job. Optimist in me says that limits are there to be broken (heh), and they might work on a core skill set for a BLU according to popularity, usefullness, power etc. of skills used by people doing their BLU content.
I do believe that BLU deserves to have both places in the game, both a side activity collecting fun and a place in group content. Might never happen of course.


Might I remind everyone of a certain job that got huge backlash before SB was launched? "WHM" When the NDA was lifted for the media tour some streamers went live to bash WHM about Cure and Cure II giving a certain percentage chance to get a lily on their gauge. People we're outraged. They were on reddit and the official forums going off. It got so bad that Square responded with the media tour being months earlier and everything was still in development at that time. They even had to tell us that Cure and Cure II was changed to 100% chance to guarantee a lily. I say this because you people are going off about a job that hasn't even made it's way live yet.
Okay, I get that most people want to main BLU and you can. Yes you are locked out of allot of the content and the level cap is 50. Give SE and the Dev team time to look at the numbers and adjust as needed to open up more possibilities for BLU. Some of you act like you have degrees in gaming development/gaming programming. If you do then great. Go work for Square since you know so much about gaming and show them how it's done. I agree with Yoshi when he says no matter what they do people will always be mad about something. If BLU was introduced as a full fledged group playing job, it would be so watered down it would be ridiculous. BLU mage is not a job that can easily be implemented without ruining the job. That much I agree with. PLL states that BLU will utilize caster gear and caster role actions. Never said it was a caster role. BLU can't fit into the current meta of Tank/Healer/DPS. They can do it all. They also have very OP abilities. Can SE tune these abilities down. Maybe? Would you want badbreath to only put poison maybe defense down on a major boss? Would you want Lv4 Holy, Nova, Aqualung etc to do minimal damage? I like the solo idea. I think it keeps BLU staying true to it's identity and I am definitely going to play it and main it. Will it put me behind on quest and MSQ yes absolutely but again we don't know what SE has planned. They can totally surprise us and BLU can be rdy to go for Shadowbringers, Who knows.
All I am saying is give the job a chance. You can be mad, upset, disappointed, sad and whatever. Just don't take the joy from other people looking forward to this. Calling it a side job, a gold saucer mini-game. It's just sad. You can feel how you feel and these are just our opinions of course. Just don't try to take away other's joy. This post is about positive outlooks about the job and being happy about BLU being implemented. There are so many negative post already. You Negative Nancy's need to go there where you will be more welcomed. Leave us happy folk to relish in the bliss and serenity![]()
I hope they have Self-destruct.
Doing optimal DPS by blowing up on bosses just before they die sounds amusing, and being able to KO yourself anywhere would also be good for a laugh.
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