[QUOTE=KisaiTenshi;4820360]Level 5 death would work against EVERY end-game boss because every endgame boss is level 50, 60 or 70.
Or they could easily be immune. Just like MAJORITY of FF bosses who legit imuned to death such as fate boss

[QUOTE=KisaiTenshi;4820360]Level 5 death would work against EVERY end-game boss because every endgame boss is level 50, 60 or 70.
Or they could easily be immune. Just like MAJORITY of FF bosses who legit imuned to death such as fate boss



Or just... not let players learn that one.
Do people really think Blue Mage learned every single skill from every single enemy in every single Final Fantasy game?
Black Mage got on fine for 5 years without the Death spell, and that is a FAR more iconic spell for BLM than for BLU. Hell, you can't cast Raise on undead bosses like Phantom Train, and THAT is a more iconic moment for FF fans than ANY of the death spells Blue Mage has access to. That excuse was ridiculous. The excuse about booting them if they didn't have their full toolkit was worse.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


Which defeats the purpose of having it. Dead skill. May as well not even have it.
My point, in response to the previous poster was that "L5 Death" only worked because the players and the monsters/bosses were level 50/60/70 at end, and it would be unusable for all the leveling content between those. So why would you equip a skill that you works only on trash mobs on the 50/60/70 end game content. You wouldn't if you had something else that could steamroll over them.
My favorite "cheat" in FF6 was the vanish/x-zone(Warp/Banish) which I was not aware was an actual bug, but because it worked on everything. That was because Vanish was not supposed to be cast on monsters. Whoops. Once that cat was let out of the bag, that was de-facto strategy. In FFV, a similar strategy worked by raising the level of the monster using a certain skill and then L5 Death. Whoops that was probably not the intended effect, casing a buff on the monster first.
The problem with BLU, as we currently *think* it will work, is naively assuming players won't find a way to use BLU in a way that developers had not intended, and it becomes de-facto strategy.
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