Quote Originally Posted by NocturniaUzuki View Post
I'd rather see them rework Healer DPS buffs to directly reward optimized gameplay. I suggested an concept where you would gain damage stacks every time you cast a damage spell and lose them every time you cast a healing spell (oGCDs not included for either). Max stacks would cap at around 15. This would naturally reward healers who are able to efficiently manage their heals to minimie stack loss and maintain maximum or near-maximum stacks.
This is an excellent on topic suggestion.

Hypothetical situation- I'm WHM in a PUG. Main Tank forgets to cooldown during a tankbuster. I throw Tetragrammaton on them. My co healer stumbles into an AOE rather than out of it. I throw Benediction- all good. The Monk has an inspired moment and goes in front of the boss just as a cleave happens and is now very badly off- in a "will get killed when next raid wide damage goes out" way, and the next raid wide damage is about 25 seconds away. Tettragrammaton will be ready in 30 seconds, Benediction about 2 minutes still, and my co healer seems to be sleeping. Do I heal the monk? I mean, if I do that's Cure II, and casting Cure II will nerf my damage for many GCD's to come.

I mean, obviously I heal the monk- there damage is greater than mine, but the fact that allowing the Monk to survive their mistake is going to nerf my damage for however long it will take to get those stacks back- currently I lose one damage GCD from this situation. Under your idea I effectively lose more than one damage GCD due to losing the stacks- through no fault of my own I'm eating (what would feel like, even if it actually wasn't) a massive nerf here. Your idea takes a situation that already has a lot of salt in it and dramatically increases the sodium content. You'd give healers in PUGs Hypernatremia.