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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    IMO it's a great spot to reintroduce the timer reduction Goggleskoggle used to have via some sort of ramp up ability. One that either gains power the longer Life of the Dragon is active, or per Nastrond use in the window.

    Gains potency via one for conditions above, then converts the remaining timer in Nastrond into additional bonus damage upon use.
    To be clear, I didn't mean that the use itself would be an output gain, just that getting back to an effective Life of the Dragon (or, better put, your next three uses of Nostrond) sooner, or just the added QoL there, might be a faint output increase?

    Your idea there would work nicely too, though I'd have to tune the duration->potency conversion for the final hit. Not looking for any noticeable buffs; just polishing what needs it.

    I mean, if I had my druthers, I'd turn the whole phase into the like of WoW's Insanity mechanic, whereby you get increasingly stronger but it drains increasingly quickly, with Nostrond and Life Surge both at their normal CDs, but able to be accelerated at cost of Life of the Dragon duration (Life Surge now Crit-Direct Hits to be comparable to Nostrond in single-target). You know, one of those gambit-and-gambit white-knuckle phases? I like those. But I doubt many a DRG player would, and DRG's among my less played jobs, so... I'm trying to restrain myself. In a 5.x ideas thread, sure. Here? Trying not to...
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    Last edited by Shurrikhan; 11-17-2018 at 03:06 PM.

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