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  1. #121
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dzian View Post
    It may have been a slight exageration. But it was aimed at most content in general. Where it can cleared with ease playing your job at like 1/4 of it's potential.

    It's not just dungeons. It's raids trials. Msq instances. All dumbed down so much you would actually have to try harder to fail than succeed.

    It's not a huge exaggeration to say even a low end raid party of 8 can do more combined dps. Than 24 people tend to do in an average alliance raid boss fight.
    When 24 people can't beat 8. It kinda highlights how badly people can play there jobs and still clear content.

    If they want to close the skill gap. That's what they need to change.
    Most content is tuned to be easy to moderately difficult as a design choice. If really difficult content was what the majority of people wanted, ultimate or savage would be the most populated content. They don't want to close the skill gap making everyone perform at super challenging content or the population would shrink even more.

    Jobs are like real life professions in a sense. Take basketball for example. You got ten thousands of casual or serious playground/park players, thousands of college players, hundreds of g league players, and hundreds of NBA players. If every bball player in the world had the skill, physical gifts, and way to play in the nba and get paid good they would.

    The skill gap that about everyone can do and agree with is there should be no content so easy that you don't have to pay attention at all or watch netflix or play another game at the same time.

    Not everyone has the skill to be elite or the best at something, and that's before you even take into account if they care about that or not in a game.
    (1)
    Last edited by Sandpark; 11-17-2018 at 02:44 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #122
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sandpark View Post
    Not everyone has the skill to be elite or the best at something, and that's before you even take into account if they care about that or not in a game.
    And before even that, not everyone has the potential to do so.

    Still, very wise word. I applaud you.
    (1)

  3. #123
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    My fear for 5.0 is that despite BLM, RDM, and now BLU all dressing extra smart in more of their designs, we'll still be getting nothing but robes for casters that don't work for any of them OR SMN
    (7)

  4. #124
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    My biggest worry atm is the world visit feature is going to destroy the MB and hunts.
    (3)

  5. #125
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I'm absolutely terrified of the DC restructuring.
    I don't want to be separate from my friends in the world transfer.
    And I don't want my friends to be separated from their friends by having to move servers to avoid being separated from their off-server friends.
    (1)

  6. #126
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ElazulHP View Post
    My biggest worry atm is the world visit feature is going to destroy the MB and hunts.
    i belive the marquet and the housing will be excluded actions of the world visit to prevent the economy problems.
    (2)

  7. #127
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    While I'm glad to hear of the addition of a new data center, I'm a little worried that the redistribution of the currently existing servers will separate the community even more. Now, this wouldn't be so bad if they were to introduce cross-data center features (akin to the cross-server feature we have right now, to start), but if not...

    Well, that's my only concern... Well, that and I'm hoping that we don't get another Raubahn/ Pipin Extreme.
    (4)
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #128
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sandpark View Post
    Most content is tuned to be easy to moderately difficult as a design choice. If really difficult content was what the majority of people wanted, ultimate or savage would be the most populated content. They don't want to close the skill gap making everyone perform at super challenging content or the population would shrink even more.

    Jobs are like real life professions in a sense. Take basketball for example. You got ten thousands of casual or serious playground/park players, thousands of college players, hundreds of g league players, and hundreds of NBA players. If every bball player in the world had the skill, physical gifts, and way to play in the nba and get paid good they would.

    The skill gap that about everyone can do and agree with is there should be no content so easy that you don't have to pay attention at all or watch netflix or play another game at the same time.

    Not everyone has the skill to be elite or the best at something, and that's before you even take into account if they care about that or not in a game.
    Why is it every time people say dungeons, trails and etc are incredibly easy, the immediate response is to compare them with Savage and Ultimate? Asking for dungeons to require more than a pulse doesn't mean they abruptly go up to Savage levels. I'll reiterate once again, I am doing mass pulls without tank stance because the damage is completely negligible. Ten mobs all trying to eat my face do so little damage I just need CDs to live comfortably. I think we can go for a few steps above that and still be a ways off from Savage.

    You are correct to assume neither everyone has the skill nor desire, but if asking people to turn their brains is too much. Let them loiter in leveling dungeons while everything else moves up for the people who want content outside Savage and EX Primals that isn't brain dead simple.
    (14)

  9. #129
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    That world visit feature sounds like something that can turn bad quite fast..not only would it allow bots on servers which are normally not visited by them but also if they have no restrictions people can just jump through worlds to get to hunts and more..also if they dont fix problems at launch (and I am not sure a new DC can change that) then I have no idea how bad this will be with that feature...

    Also seemingly no new race anymore after this one and 5.0 race seems to be Viera...thus if they dont just fooled us that means no beast like race anytime..
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #130
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Why is it every time people say dungeons, trails and etc are incredibly easy, the immediate response is to compare them with Savage and Ultimate? Asking for dungeons to require more than a pulse doesn't mean they abruptly go up to Savage levels. I'll reiterate once again, I am doing mass pulls without tank stance because the damage is completely negligible. Ten mobs all trying to eat my face do so little damage I just need CDs to live comfortably. I think we can go for a few steps above that and still be a ways off from Savage.

    You are correct to assume neither everyone has the skill nor desire, but if asking people to turn their brains is too much. Let them loiter in leveling dungeons while everything else moves up for the people who want content outside Savage and EX Primals that isn't brain dead simple.
    There is something outside savage and ex primals and most people don't do them, we call them normal raids. You are mass pulling the entire zone because soft hitting monsters is the design intention. If they made them hit way harder, you would not be mass pulling anything.

    I agree that combat should take thought and a degree of execution. If you can stand there and only have to dodge one move, that combat is poor. If you can defeat any enemy with the same rotation, that combat is poor. If you can dodge every single mechanic and not have to rely on resources or cooldowns, that combat is poor.

    Hard or extreme is hard enough for the mass majority, there is thought, there is execution, there is required processing of resources and cooldowns. Anything beyond that is teetering on catering to the elite niche.

    The biggest issue is finding content to do with other groups easily, scheduling runs, and practicing execution. So now they are adding World visit, trust, and new game plus. So I guess they think that the hardest part about developing battle content is not designing hard fights. The hardest part is getting players eager to group up and form easily.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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