Oh, I'll of course agree that's a huge problem there. It's just... clearly, tome dungeon dailies aren't
all this game has to offer, and combat should not be judged by that
alone.
I've been pushing for optionally increased difficulty, challenge modes, and so forth--most integrally for the standard "casual" content types--since ARR. I don't think dungeons ought to be limited to a mere
stepping stone to already bemeagered
catch-up mechanics.
Heck, I think after Pharos Sirius was nerfed I pushed hard for a challenge mode setting, with scaled mobs and bosses and rewards increased proportionately with the percent scaling, to a maximum of a dungeon scaled to that particular ilvl be default, only to get... Minimum Ilvl with no proportionate bonus.
(For whatever reason, I also wanted therein the option to don automatically the full dungeon set appearance. I guess it was for the 'complete dungeon experience' or whatever. I honestly don't remember...)