These things are connected if not partly similar.
· Things being overly telegraphed with the same patterns...again....and again... and again... and... oh you fell asleep and your team wiped.

· Dungeons were every single run is in essence identical.

· Map design which is practically just squares connected by corridors.

· All in all I want to see some content where you have to do more than spam your rotations. Interweave traditional dungeon mechanics with jump and run sequences, bullet hell moments, puzzle solving, some inspiration from mini games a la Mario Party and so on.

I guess the last one is more of a hope than a f... oh wait my fear is that my hope gets unanswered.