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  1. #91
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Gunblade - tank
    Blue Mage - caster supportive dps
    Dancer - healer

    Voilà, everyone happy!
    (1)

  2. #92
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Paladinleeds View Post
    However, it's becoming homogenisation for the sake of balance... which they'd have to make everything exactly the same just with different animations for that. I do feel that there should be a change. You could make some bosses have stupidly fast auto-attacks that would make DRK a brilliant tank for that, for example. By reversing the homogenisation, you can create more varied and interesting fights that would favour certain tanks, and keep a rolling rotation going. It'd probably still be able to be balanced so that all tanks are viable.
    There's a trade-off between jobs' diversity and balance that needs to be considered. But let's assume that for the sake of diversity they did something like the suggested change to Grit. This would mean that, for any encounter going forward, the dev team will have to consider how the boss' damage would interact with this new form of Grit. In other words, this would place an additional constraint to the team responsible for fight mechanics, possibly further homogenizing fight mechanics. You couldn't have a boss like Neo Exdeath that doesn't autoattack because DRK would be completely useless in such a fight, for instance.

    So you see, there are things that can be done and others that can't be done because they'd not only destroy the balance in end game content, but also because there's a tangible risk that devs will be constrained when it comes to creating new mechanics, because they'd have to take into account whatever gimmick each job has. Reflect damage is just too problematic in this game.
    (1)

  3. #93
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lastelli View Post
    You couldn't have a boss like Neo Exdeath that doesn't autoattack because DRK would be completely useless in such a fight, for instance.
    As long as the tank takes damage, it would reflect part of it, not just for auto-attacks. Of course, the reflected damage per hit would be capped depending on your HP so you couldn't take a let's say 1million damage TankBuster during Living Dead and reflects 200k.

    Also, you'd have to be alive to reflect the damage and the stance would not reduce damage (or less than Shield Oath), meaning that DRK would be trickier to keep alive since you wouldn't allow it to get too low on HP so that it can't withstand an unmitigated auto-attack.

    Sure, it would need tweaks and tests, but I'm sure it would be doable and give something new to tanking.
    (0)
    Last edited by Reynhart; 11-14-2018 at 09:56 PM.

  4. #94
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raikai View Post
    Gunblade - tank
    Blue Mage - caster supportive dps
    Dancer - healer

    Voilà, everyone happy!
    lol, that outrage when the Gunblade goes to a tank job... ^^


    I would be fine when they don't add new jobs at all, but instead reworking all the existing ones. Removing the base classes, split Summoner and Scholar, reworking Machinist, White Mage and Dark Knight, overhaul Warrior, Scholar and the synergy between Dragoon and Bard, so they don't outshine all the other jobs by default...

    But as long as they don't make a huge overhaul I see no point why we can't have new tanks and healers, especially when they keep adding DDs while the DD balance is off too.
    (1)

  5. #95
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I have not heard talk about no healers or tanks however for me it is a big hell NO. Should they add more dps i will be like wtf SE, we have enough dps until at least 6.0 or later
    (2)

  6. #96
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tint View Post
    lol, that outrage when the Gunblade goes to a tank job... ^^


    I would be fine when they don't add new jobs at all, but instead reworking all the existing ones. Removing the base classes, split Summoner and Scholar, reworking Machinist, White Mage and Dark Knight, overhaul Warrior, Scholar and the synergy between Dragoon and Bard, so they don't outshine all the other jobs by default...

    But as long as they don't make a huge overhaul I see no point why we can't have new tanks and healers, especially when they keep adding DDs while the DD balance is off too.
    that's basically the leaks right now
    Gunblade tank,dancer healer,Blue Dps
    (0)

  7. #97
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I think 5.0 should add a new tank and a new healer. I know I have the unpopular opinion that tanks and healers are just blue and green DPS within the frame of FFXIV, formed through the content I run and the people I run them with. Because of that opinion, I see the roles of the game being "Tank/Healer/Caster/Ranger/Melee" as opposed to "Tank/Healer/DPS", and through this lens, I don't see "There are only 3 tanks and 3 healers while there are 9 dps!" I see "There are 3 tanks 3 healers 3 casters 2 rangers and 4 melee." So I don't necessarily feel the whole "There are so many more dps than tanks!" argument because if I wanted to play a caster, like tank I only have three options to choose from; it just falls under the same red banner that a melee will.

    With that in mind, if the cycle they go for is "Tank/Healer/Ranger in odd expansions and Caster/Melee on even expansions," I don't think that's necessarily a bad balance to strike for--at least for the next maybe...two expansions. I don't think this game can handle too many more jobs to be honest.
    (2)
    Last edited by Dualgunner; 11-14-2018 at 11:16 PM.

  8. #98
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 100
    Not only do I want to see a new tank and healer, but I want to see something new besides the same ol' "tank with big weapon and heavy plate armor" and "healer in robes that stands at the back." But my expectations are glaringly low right now, so I'm expecting more of the same.
    (0)

  9. #99
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Now, the IMPORTANT question: what tank-specific mounts will the gunblade job get??? Warthog? Dhalmel?? Raubahn??? Enquiring minds want to knoooow!
    (0)

  10. #100
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    Quote Originally Posted by LineageRazor View Post
    Now, the IMPORTANT question: what tank-specific mounts will the gunblade job get??? Warthog? Dhalmel?? Raubahn??? Enquiring minds want to knoooow!
    a Transformer
    (1)

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