Quote Originally Posted by Paladinleeds View Post
However, it's becoming homogenisation for the sake of balance... which they'd have to make everything exactly the same just with different animations for that. I do feel that there should be a change. You could make some bosses have stupidly fast auto-attacks that would make DRK a brilliant tank for that, for example. By reversing the homogenisation, you can create more varied and interesting fights that would favour certain tanks, and keep a rolling rotation going. It'd probably still be able to be balanced so that all tanks are viable.
There's a trade-off between jobs' diversity and balance that needs to be considered. But let's assume that for the sake of diversity they did something like the suggested change to Grit. This would mean that, for any encounter going forward, the dev team will have to consider how the boss' damage would interact with this new form of Grit. In other words, this would place an additional constraint to the team responsible for fight mechanics, possibly further homogenizing fight mechanics. You couldn't have a boss like Neo Exdeath that doesn't autoattack because DRK would be completely useless in such a fight, for instance.

So you see, there are things that can be done and others that can't be done because they'd not only destroy the balance in end game content, but also because there's a tangible risk that devs will be constrained when it comes to creating new mechanics, because they'd have to take into account whatever gimmick each job has. Reflect damage is just too problematic in this game.