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Thread: #NerfBRD

  1. #21
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by Kabooa View Post
    Sure, which is something they can do next expansion.

    If we want to wring our hands and say "But the poor Machinists" then you solve this quickly, efficiently, and -without disrupting everything else- by just nerfing the Bard.
    Nerfing the potencies of Pitch Perfect and Refulgent Arrow—two skills that do not even have that high of a potency compared to the combo potencies of skills from other jobs that are used far more frequently—will not help MCH. Assuming there are no other changes to either job, BRD will still bring all the same utilities that MCH does and will still do it better, and they will not get screwed over by things like clunky gameplay affected by both latency and server ticks. If you want MCH to be fixed, ask for the core issues of the job to be seriously looked at: Wildfire, Overheating, Flamethrower, etc.. Demanding an arbitrary nerf is just throwing a temper tantrum and asking for a band-aid solution that won’t even stick.

    But if thinking that arbitrarily nerfing two skills of the opposing job will fix MCH and make it a great job... well, whatever helps you sleep at night.
    (3)
    Sage | Astrologian | Dancer

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  2. #22
    Player
    Lastelli's Avatar
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    Lastelli Sungsem
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    Quote Originally Posted by Neela View Post
    Do u really believe that? It wouldn’t change ANYTHING for Mch, lol.
    It won't change the numbers of mch and brd, but at the very least the few mch still out there won't feel like total trash.
    (0)

  3. #23
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by Lastelli View Post
    It won't change the numbers of mch and brd, but at the very least the few mch still out there won't feel like total trash.
    From the MCHs I have seriously talked to regarding what they would like to see happen with their job, a 10~20 potency nerf on BRD’s Heavy Shot is not something that they think would make them feel better. Most seek smoother gameplay; less feeling screwed over by things like higher latency or frequent frame drops; and changes to things like Flamethrower to make the job not feel so punishing if something out of your control screws you over.

    Nerfing HS still won’t change that BRD, as a whole, offers the same things MCH does with a far smoother and far less punishing gameplay.
    (4)
    Sage | Astrologian | Dancer

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  4. #24
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by Lastelli View Post
    Oh please, of course it's possible.

    Nerf heavy shot to 130-140 potency. There, you just made MCH competitive again.
    Uh, no you didn't. BRD has far better support and is easier to approach. Furthermore, MCH is still competitive despite its many flaws. The main issue is people dislike playing it.
    (4)

  5. #25
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by HyoMinPark View Post
    But if thinking that arbitrarily nerfing two skills of the opposing job will fix MCH and make it a great job... well, whatever helps you sleep at night.
    No, but you can justify Machinist by saying "Well you'll kill the boss faster with a Machinist than with a Bard."

    And then get -much more meaningful changes later-.

    Unless they've been working on Machinist this entire time up until now, we can basically not expect any sort of large rework before the expansion. Band aid fixes that make it less clunky won't matter, because Bard will still perform just as well if not better without the head ache.

    Band aid Buffing Machinist only pushes out the casters again.

    So where does that leave us? You hit Bard's damage by about 5% and call it good. Machinist has an appreciable edge over Bard in one area, Bard is still great, and the Mages don't have to fear for their spot again.
    (2)

  6. #26
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    Bourne_Endeavor's Avatar
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    Quote Originally Posted by Kabooa View Post
    No, but you can justify Machinist by saying "Well you'll kill the boss faster with a Machinist than with a Bard."

    And then get -much more meaningful changes later-.

    Unless they've been working on Machinist this entire time up until now, we can basically not expect any sort of large rework before the expansion. Band aid fixes that make it less clunky won't matter, because Bard will still perform just as well if not better without the head ache.

    Band aid Buffing Machinist only pushes out the casters again.

    So where does that leave us? You hit Bard's damage by about 5% and call it good. Machinist has an appreciable edge over Bard in one area, Bard is still great, and the Mages don't have to fear for their spot again.
    The issue becomes next tier where BRD is now decidedly dead last in pDPS by a wide margin because Crit scaling. The devs have to address this first or we're looking at BRD needing a buff less an a year from now. Another factor is 5% would make BRD noticeably weaker than every other job, especially without a DRG. Bear in mind, a 5% nerf to their potencies is a 10% nerf without a DRG. Therefore, you just made DRG 100% mandatory for BRD as the lack of piercing and a direct 5% nerf brings their rDPS totals well below 7,000. No other job is even remotely close to being that low.
    (3)
    Last edited by Bourne_Endeavor; 11-13-2018 at 08:19 AM.

  7. #27
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Bourne_Endeavor View Post
    The issue becomes next tier where BRD is now decidedly dead last in pDPS by a wide margin because Crit scaling. The devs have to address this first or we're looking at BRD needing a buff less an a year from now. Another factor is 5% would make BRD noticeably weaker than every other job, especially without a DRG. Bear in mind, a 5% nerf to their potencies is a 10% nerf without a DRG. Therefore, you just made DRG 100% mandatory for BRD as the lack of piercing and a direct 5% nerf brings their rDPS totals well below 7,000. No other job is even remotely close to being that low.
    "Next tier" happens in the next expansion, where, again, moderate to major reworks can actually happen without disrupting the game, as the level cap raise, the new zones, and introduction of new actions and traits will disrupt on their own. Making Bard less Crit dependent, and giving Machinist a facelift would happen there.

    Dragoon is already considered 100% mandatory so that's kind of moot.

    A 7k bard dipping to 6700 is still going to be taken, outside a world first / rank 1 speed run team.
    (2)

  8. #28
    Player
    KDSilver's Avatar
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    Shiru Elysia
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    Moogle
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    People thinking nerfing bards potencies will fix mch position while mch players ask for gameplay rework lol
    Where have you been all this time?

    Some should do some research before talking.
    (5)

  9. #29
    Player
    Haxaan's Avatar
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    Haxaan Shivar
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    The problem isn't BRD. The problem is how MCH works as a job. Nerfing BRD will not make MCH more viable, it will just keep MCH the way it is and make BRD less viable. People need to realize that at this point, unless they adjust the way MCH abilities work (i.e. fix clipping issues etc...) between now and the expansion, which is HIGHLY unlikely, the job will continue to sit in a state of limbo until then. BRD had a similar problem in HW until they finally switched it from bow mage status and reworked the songs. It is what it is at this point. Take it with a grain of salt and pray for the best in 5.0. There are plenty of other jobs to play, and yes I know that is not the answer you want to hear, but BRD mains had to do the same thing last expansion. It sucks I know, but pointing fingers at other jobs for playing well when they have had a history of being broken does not make things better.
    (4)

  10. #30
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    Ilan's Avatar
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    Kurumii Tokisakii
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    Shiva
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    Quote Originally Posted by Kabooa View Post
    "Next tier" happens in the next expansion, where, again, moderate to major reworks can actually happen without disrupting the game, as the level cap raise, the new zones, and introduction of new actions and traits will disrupt on their own. Making Bard less Crit dependent, and giving Machinist a facelift would happen there.

    Dragoon is already considered 100% mandatory so that's kind of moot.

    A 7k bard dipping to 6700 is still going to be taken, outside a world first / rank 1 speed run team.
    And of what use is it if the bard gets nerfed and the machinist will stay the mess that it is? Stop screaming for nerfs for a class if the other class is just bad because of the gameplay and not because of the dps of the other class...
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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