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Thread: #NerfBRD

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  1. #1
    Player
    Kabooa's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    But if thinking that arbitrarily nerfing two skills of the opposing job will fix MCH and make it a great job... well, whatever helps you sleep at night.
    No, but you can justify Machinist by saying "Well you'll kill the boss faster with a Machinist than with a Bard."

    And then get -much more meaningful changes later-.

    Unless they've been working on Machinist this entire time up until now, we can basically not expect any sort of large rework before the expansion. Band aid fixes that make it less clunky won't matter, because Bard will still perform just as well if not better without the head ache.

    Band aid Buffing Machinist only pushes out the casters again.

    So where does that leave us? You hit Bard's damage by about 5% and call it good. Machinist has an appreciable edge over Bard in one area, Bard is still great, and the Mages don't have to fear for their spot again.
    (2)

  2. #2
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    Bourne_Endeavor's Avatar
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    Quote Originally Posted by Kabooa View Post
    No, but you can justify Machinist by saying "Well you'll kill the boss faster with a Machinist than with a Bard."

    And then get -much more meaningful changes later-.

    Unless they've been working on Machinist this entire time up until now, we can basically not expect any sort of large rework before the expansion. Band aid fixes that make it less clunky won't matter, because Bard will still perform just as well if not better without the head ache.

    Band aid Buffing Machinist only pushes out the casters again.

    So where does that leave us? You hit Bard's damage by about 5% and call it good. Machinist has an appreciable edge over Bard in one area, Bard is still great, and the Mages don't have to fear for their spot again.
    The issue becomes next tier where BRD is now decidedly dead last in pDPS by a wide margin because Crit scaling. The devs have to address this first or we're looking at BRD needing a buff less an a year from now. Another factor is 5% would make BRD noticeably weaker than every other job, especially without a DRG. Bear in mind, a 5% nerf to their potencies is a 10% nerf without a DRG. Therefore, you just made DRG 100% mandatory for BRD as the lack of piercing and a direct 5% nerf brings their rDPS totals well below 7,000. No other job is even remotely close to being that low.
    (3)
    Last edited by Bourne_Endeavor; 11-13-2018 at 08:19 AM.

  3. #3
    Player
    Kabooa's Avatar
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    Quote Originally Posted by Bourne_Endeavor View Post
    The issue becomes next tier where BRD is now decidedly dead last in pDPS by a wide margin because Crit scaling. The devs have to address this first or we're looking at BRD needing a buff less an a year from now. Another factor is 5% would make BRD noticeably weaker than every other job, especially without a DRG. Bear in mind, a 5% nerf to their potencies is a 10% nerf without a DRG. Therefore, you just made DRG 100% mandatory for BRD as the lack of piercing and a direct 5% nerf brings their rDPS totals well below 7,000. No other job is even remotely close to being that low.
    "Next tier" happens in the next expansion, where, again, moderate to major reworks can actually happen without disrupting the game, as the level cap raise, the new zones, and introduction of new actions and traits will disrupt on their own. Making Bard less Crit dependent, and giving Machinist a facelift would happen there.

    Dragoon is already considered 100% mandatory so that's kind of moot.

    A 7k bard dipping to 6700 is still going to be taken, outside a world first / rank 1 speed run team.
    (2)

  4. #4
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    Ilan's Avatar
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    Kurumii Tokisakii
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    Quote Originally Posted by Kabooa View Post
    "Next tier" happens in the next expansion, where, again, moderate to major reworks can actually happen without disrupting the game, as the level cap raise, the new zones, and introduction of new actions and traits will disrupt on their own. Making Bard less Crit dependent, and giving Machinist a facelift would happen there.

    Dragoon is already considered 100% mandatory so that's kind of moot.

    A 7k bard dipping to 6700 is still going to be taken, outside a world first / rank 1 speed run team.
    And of what use is it if the bard gets nerfed and the machinist will stay the mess that it is? Stop screaming for nerfs for a class if the other class is just bad because of the gameplay and not because of the dps of the other class...
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
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  5. #5
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    Grimoire-M's Avatar
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    Quote Originally Posted by Ilan View Post
    And of what use is it if the bard gets nerfed and the machinist will stay the mess that it is? Stop screaming for nerfs for a class if the other class is just bad because of the gameplay and not because of the dps of the other class...
    Personally, I believe both need to happen. There's nothing stopping both from being a valid option. And (hopefully) we all agree that leaving it alone isn't the best idea either.
    (0)
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  6. #6
    Player
    Kabooa's Avatar
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    Quote Originally Posted by Ilan View Post
    And of what use is it if the bard gets nerfed and the machinist will stay the mess that it is? Stop screaming for nerfs for a class if the other class is just bad because of the gameplay and not because of the dps of the other class...
    Have you even played Machinist to any extent?

    The job actually plays pretty well when it's as intended (RE: low latency). About the only downside is that wildfire interludes don't have much going on, but given the frenzy of the Wildfire Overheat segment, the calmer segment isn't unwelcome.

    The "Clunk" generally refers to two scenarios.

    A) Latency
    B) Player error

    There are more minute ones that are experienced by players better than you and me.

    Bard brings more. The general consensus is those that bring more do less themselves. Given the current state of the game, the only reasonable requisition is that Bard do less themselves.

    A gameplay adjustment to Machinist is unlikely, and even then doesn't address the issue. A buff is out of the question because then you're just displacing Casters yet again, and it's a band aid fix at best. A full on face lifting rework is out of the question until the expansion, which will likely be -7 months- from now, unless they've been working on it since Sigma, which I somehow doubt.

    I suppose you could do nothing, but that's not really the context of the thread, and that's hardly any fun to discuss.
    (3)

  7. #7
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    Ilan's Avatar
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    Quote Originally Posted by Grimoire-M View Post
    Personally, I believe both need to happen. There's nothing stopping both from being a valid option. And (hopefully) we all agree that leaving it alone isn't the best idea either.
    I don't think so because we all know how good SE is with nerfing things without destroying a class completly.
    Quote Originally Posted by Kabooa View Post
    Have you even played Machinist to any extent?

    The job actually plays pretty well when it's as intended (RE: low latency). About the only downside is that wildfire interludes don't have much going on, but given the frenzy of the Wildfire Overheat segment, the calmer segment isn't unwelcome.

    The "Clunk" generally refers to two scenarios.

    A) Latency
    B) Player error

    There are more minute ones that are experienced by players better than you and me.

    Bard brings more. The general consensus is those that bring more do less themselves. Given the current state of the game, the only reasonable requisition is that Bard do less themselves.

    A gameplay adjustment to Machinist is unlikely, and even then doesn't address the issue. A buff is out of the question because then you're just displacing Casters yet again, and it's a band aid fix at best. A full on face lifting rework is out of the question until the expansion, which will likely be -7 months- from now, unless they've been working on it since Sigma, which I somehow doubt.

    I suppose you could do nothing, but that's not really the context of the thread, and that's hardly any fun to discuss.
    So then tell me why there are not more MCH's if there is nothing wrong with it. Oh right probably because most people don't have a low ping or the gameplay of a MCH feels just bad for them. Don't try to tell me its because people don't want them because people will always want you in your static if you are good on your class, no matter what you play.
    And no i don't play MCH because i dislike the whole concept.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
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  8. #8
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    Quote Originally Posted by Ilan View Post

    So then tell me why there are not more MCH's if there is nothing wrong with it. Oh right probably because most people don't have a low ping or the gameplay of a MCH feels just bad for them. Don't try to tell me its because people don't want them because people will always want you in your static if you are good on your class, no matter what you play.
    And no i don't play MCH because i dislike the whole concept.
    1. There are not more Machinists because their direct analogue is unambiguously better in almost every case. Just looking at data alone, Machinist maintains a slight lead, like less than 1%, that steadily falls as player skill rises, until it's eclipsed in the 95-100th range.
    2. Combine this with the lower latency thresh hold (Bard feels just as bad when you slap on another 150 ping) and Rapid Fire, and it's more difficult to effectively achieve the same DPS - But with less party support.
    3. People are more likely to take a machinist over a Black Mage or Samurai even if a Bard is already in their party.
    4. Developers obviously test stuff in house on a private server with, guess what, low / nonexistent ping.
    (1)

  9. #9
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    Quote Originally Posted by Kabooa View Post
    "Next tier" happens in the next expansion, where, again, moderate to major reworks can actually happen without disrupting the game, as the level cap raise, the new zones, and introduction of new actions and traits will disrupt on their own. Making Bard less Crit dependent, and giving Machinist a facelift would happen there.

    Dragoon is already considered 100% mandatory so that's kind of moot.

    A 7k bard dipping to 6700 is still going to be taken, outside a world first / rank 1 speed run team.
    They aren't going to nerf Bard just to re-balance it all over again in six months. They didn't do it for Dark Knight, they didn't it for White Mage, they aren't going to do it for Machinist.

    And no, it's currently preferred but a Dragoon-less comp with bard is perfectly viable. That wouldn't be the case if you suddenly take an extra 400 DPS away for Bard. Now any static running Bard without Dragoon is just simply dumb. The damage loss is so substantial, it's plain foolish to run Bard without Dragoon whereas that isn't the case now.

    You do realize "meta" trickles down, yes? Monk is perfectly fine but you'll see groups take Ninja every time because "meta." A 6,700 rDPS Bard is dead weight when Machinist would be pulling in the mid 7k range.
    (1)
    Last edited by Bourne_Endeavor; 11-13-2018 at 12:03 PM.

  10. #10
    Player
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    Quote Originally Posted by Bourne_Endeavor View Post
    You do realize "meta" trickles down, yes? Monk is perfectly fine but you'll see groups take Ninja every time because "meta." A 6,700 rDPS Bard is dead weight when Machinist would be pulling in the mid 7k range.
    And yet, in Deltascape Bard still outnumbered Machinist, despite Machinist having the damage advantage over Bard.
    (3)

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