Open World update; less barren and safe.
Open World update; less barren and safe.
You absolutely missed the point. Geomancer is the WORST thing we could get. It is not all that popular even though it was partially done for a previous patch and had a lot of exposure in Stormblood. Hardly anyone would even care about or remember there is such a class before Stormblood, mostly ex FFXI players. By lore, it is a mix of Astrologian and White mage, being exactly that...a copy healer with a different name...again...So I don't completely disagree with you. If having a healer to keep the masses entertained is all that is important then give that to another job that is more fit for it like geo or something of that nature that would have separate mechanisms than whm and keep people interested in healing.
As a bonus, Geomancer only had any healing in FFXI, plus the NPC in here having uniquely named heal as well. Something you don't want to accept as an argument implying that the healer dancer in FFXI doesn't count. Other than that, geomancers were strictly damage-dealers (either with or without debuffs added).
Ironically, the one game in which the "spot" of geomancers had healing, it was in Final Fantasy VI where Mog had abilities called...dances. They were randomly dealing damage or healing, curing status ailments or buffing the party.
In other words, you understood nothing. And you are extremely biased. You want "all the cool classes" concepts to be DPS throwing a bone to healers or tanks in the form of the most mundane and uninteresting stuff. Healers and tanks really don't need another copy of what they have. That will make people QUIT rather than stick around, because there's only so much patience that one have. Yet another low-effort, low-profile copy would show that these players cannot expect to ever get anything interesting.
I don't care. We are talking about a huge company that have the resources and time (two years!) to properly balance a healer (by properly, I mean that it is not grossly over or underpowered on arrival and that it'll get better in first few weeks). Dancer or not doesn't change ANYTHING here. A "dancer" is only the lore. The mechanics are completely separate from it. Really, not many would see a problem if their "dances" were only unique in that they'd have dancing animations while waiting for cast to go off (if they'll have cast bars) or as part of the animation after it does (if no cast bars are used at least).
Oh...Funny thing, you know...We have a Bard in here and it is...an offensive support. Who would have thought.
Sure. Let dancer be a DPS...and turn bard into a healer. I'll tolerate that decision. Otherwise you're "Dancer was an offensive support so it should be offensive support as a DPS, but even though Bard was a party support, it's a cool concept so it should still be a DPS.". That's what I get from that comment of yours. A load of hypocrisy and DPS bias. Don't worry, it's extremely common for people to be biased towards "their depees".
I still don't understand why people want Vikings/ Berserker when we have Warrior already...
I really need to remind myself to refrain from clicking-on and skimming through job threads like these.
Some of these ideas/concepts are just groan-inducing with how little thought goes into how the game's roles are currently designed and balanced, and how much work would go into redesigning things just for one job to be included just the right way somebody wants.
An old post in this same thread.How i feel when people try to say Viking should be possible when we already have Warrior.
If you need to make a class/job with a two handed hammer, must it be so uninspired that the best one can come up with is an already existing jobs theme? In this game we already have Nero and Grynewaht using two handed hammers setting a precedent for an existing class/ job of Garlean origin. From my perspective they do not seem to be Vikings to me. Would it not make more sense to have a Engineer who makes magitek field emitters that create defensive/ buffing AoE's and make it a Tank role? Something that would mirror Machinist but with a defense role rather than a DPS. The whole story could be wrapped around Garlean defectors trying to help make their homeland something to be proud of, something i feel is being missed with the current defectors we have had contact with.
He even calls his hammer Mjolnir ffs...
This tone. Calling people out on prejudices. Because they note traditional identities.Sure. Let dancer be a DPS...and turn bard into a healer. I'll tolerate that decision. Otherwise you're "Dancer was an offensive support so it should be offensive support as a DPS, but even though Bard was a party support, it's a cool concept so it should still be a DPS.". That's what I get from that comment of yours. A load of hypocrisy and DPS bias. Don't worry, it's extremely common for people to be biased towards "their depees".
Let's assume you're right and that Deathrose is fatally, irredeemably biased towards DPS in all things just because s/he happens to believe that the DPS role could make a more compelling use of Dancer's toolkit. How is your preference towards Dancer being a healer any less biased? I don't mean this rhetorically; tell me how. And why, exactly, would the healer role create a more enjoyable Dancer than one situated in the damage role?
Oops, sorry, forgot this was a job class thread. XD But isn't being the weird the spice of life that keeps away strife~? ;3 But not Cloud Strife; I need his swords for glamour purposes! *3*
Back on topic though... Chemist Sniper! They used ranged rifles and shoot healing bullets like Ana from Overwatch! Or maybe syringes...? I'd totally love it if I got to play as a sniper healer that shot syringes at people to heal them! XD
For me,
blue mage: tank
Magitek Knight: dps (gunblade weapon)
Dancer: healer
The general narrative that I keep hearing about dancer isn't about dancer being more enjoyable as a healer, but rather the dynamics of dancer as a class making the healer role more interesting. Ideally we want to be keeping the job identity as close to what people know as possible, and I think that people feel that by making a job like dancer (which is essentially a melee support job) into a healer, it would give us a job that is far more interesting, relative to the other jobs available, than if it were a DPS. It fits both, but as a DPS it would most likely function very similar to BRD, whereas as a healer it would be something totally new in a role that hasn't had anything new since 2.0 first came out (because AST was a copy of WHM/SCH). This is on top of the fact that people just want to see a new healer, and of the choices, dancer seems the most unique.
Last edited by Lambdafish; 11-11-2018 at 11:24 PM.
I’m a little late to reply to this now, but I’m gonna anyway.
A job that can make the over world more dangerous? I sense major trolling potential towards other players. :P
Finger hovers over “spawn S rank” button near a gatherer.
As for the ongoing DNC debate, I’ve said it for DRK. I’ve said it for SAM. And now I’ll say it for DNC. 5.0 can’t come soon enough. The sooner the job is announced for whatever role, the sooner the debate of what it should be can finally be buried. I personally hope for healer, as we’ve already got BRD for support DPS. (And by extension, MCH and NIN) There’s also that leak to consider. If it’s true, we’re already getting a new support melee DPS in the form of Blue Mage. Thus, all the more reason to make DNC a healer, IMO.
EDIT: Tone aside, kik is right about the fact that the Tank and Healer roles could really stand something new. Especially the healer role department, as AST is basically just copying from both WHM and SCH to an extent with cards thrown in as their unique mechanic. Healers could really stand a new job that actually dared to be different as much as possible from the other healer jobs. (Mind you, DNC’s will likely carry a very similar basic healing kit as expected if they’re a healer. But their ways of unique healing and DPS could potentially wow people)
There’s also the fact that thanks to Stormblood giving us only DPS jobs, Tank and Healer mains are really twitching for something new to their preferred role. And I’ll admit, I’m among them. I’d be VERY disappointed if we didn’t get a new tank and healer for 5.0.
Last edited by TruebladeNuke; 11-12-2018 at 08:05 AM. Reason: Added some reasoning. Fixed a spelling error later after first edit.
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