Arithmetician.
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Arithmetician.
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1. Gunblade .
2. Two Handed Hammer with little shield.
3. Dual Wield shield .
For Tank Jobs.
I really wish they will add only tank and healer jobs only or the tanking and healer group will shrink again. There is a lot of dps jobs out there and it won't help the que. Thats my point of view.
Deep Dungeon Unique Jobs, Blue Mage, Beastmaster, PuppetMaster. The idea being they would all count as having 2 people in a party, so while still counting as "Solo" if going into the dungeon by yourself, when it came to party setups you could either do a duo of 2/3 or party with 1 and 2 other jobs.
The leveling gimmicks could be varied based on having to do things within the open world, gathering materials/crafting materials. A decent mix and match.
With Blue Mage, they would have a general ability "Learn" that anyone can use but most of the abilities that can be learned would be within Regular 4-man dungeons. Nothing to extreme but requiring you to do said dungeon at the proper level and not unsynced in order to learn.
With Beastmaster, maybe a mix of Hunt, Fate and regular mobs in order to gain "ownership" of certain creatures. Maybe have it where Hunts provide the most points toward X creature so basically Hunts>FATES>Regular mobs. Player would need to use food on X creature than defeat them in order to get their point value added towards the taming of said species.
Puppetmaster would pretty much be pure crafter influence with rare loot for parts being found with Deep Dungeon itself.
The core idea being that most crafts would require all the crafts to create, materials from unspoiled nodes and coke, always with the coke. I would also have it where you could HQ the parts for added benefits so there would definitely be incentive to getting the best of the best parts for your puppet.
Overall though, these Jobs would just be used for Deep Dungeon Content. . . and maybe older content that's at least 2 expansion old, so 2.X content + Diadem.
I personally think it would just be a fun way to introduce jobs that would be harder to be introduced into the PVE environment but could work in Deep Dungeon and maybe in 1v1 PVP or a PVP system that is specifically designed for those 3 jobs to duke it out against. So a 3v3 rather than a 4v4 or just a 1v1.
They will give us one job, Dancer. It will be a DPS. When pressed, they will say that tank and healer players are fine where they are, but they will change the dungeons to be 1/1/3 just to be safe.
What you're asking for is specs, and I think it's not a bad idea. Technically a job is an advanced class, but I would like the ability to specialise within a job. On the other hand, as Blizzard and other MMO devs will know, it can effectively be as problematic as introducing a whole new class and lead to long debates over homogeneisation. But it would be cool.Not quite. More like, you do a level 70 5.0 job quest and you are given a new job stone with its own separate levelling from 70 - 80. whereas the SCH/SMN/ACN is all in tandem and tied together. So if I wanted to get my war tank up to 80 after I got my viking to 80 I would have to swap and level it up. Branching jobs instead of linked together. Might need to drop the level down to 30 even? I dont know, I just like the idea of an advanced job, even if it doesnt change your party role. I know SE hated it but I liked it. Probably too much work...
I'm a SAM main and I am very glad they made it a dps.Yup, referring to this:
I also believe he mentioned in either an address or interview right before the announcement of Samurai for Stormblood something along those lines, but in a more negative mood regarding the possibility of the job actually happening in XIV. As cool as it would be to see it, the major hurdle to it is that there's just no realistic way they could please the XI purists while making the job practical to a substantially more balanced MMORPG.
....then again, it wouldn't be the first time they've upset that fringe of the community (DRK as a tank, SAM as a DPS, probably the game in general), so keep it coming SE!
The key here is that by that point, there may be elements of the Garlean empire that are working with the WoL (as I suspect the story might arc, particularly by 6.0.). Jobs are elite in nature, so it is not at all impossible to imagine a gunblade using job, in spite of the rarity of these weapons, since thematically only a select few would be taking up such training anyway, such as the WoL. Most jobs are hitherto dead traditions, which the WoL is in part helping revive. MCH and RDM are very much the exceptions, and even the latter would take an exceptional individual.The entire game was essentially played outside of the devs expectations. Intentional or not, XI showed it *is* possible for a DNC tank.
They could still make it work. I'm fairly convinced they can spin it like "Well yeah, but since they learned it *here*, it's different because of how they approach it." Kind of like how Red Mage just kind of amalgamated existing arts.
Key point here: It's a Garlean weapon. Not exactly something the WoL or anyone associated with them would be trained with.
And what form would it take? We've seen both a sword-like gunblade and the pikeish gunblade. Garleans seem to throw guns on everything.
Jobs aren't supposed to be about the weapons. They're about the abilities. And what abilities would even distinguish a gunblade user? They're not more agile than a Ninja. They're not as defensive as a Paladin. They don't have any noticeable proficiency with magic. The point that seems to be missing here is that while a gunblade looks like a "cool weapon", the abilities of people wielding something simpler can outclass them because of their skills.
Last edited by Lauront; 02-16-2018 at 04:01 AM.
When the game's story becomes self-aware:
Player
How i feel when people try to say Viking should be possible when we already have Warrior.I really need to remind myself to refrain from clicking-on and skimming through job threads like these.
Some of these ideas/concepts are just groan-inducing with how little thought goes into how the game's roles are currently designed and balanced, and how much work would go into redesigning things just for one job to be included just the right way somebody wants.
If you need to make a class/job with a two handed hammer, must it be so uninspired that the best one can come up with is an already existing jobs theme? In this game we already have Nero and Grynewaht using two handed hammers setting a precedent for an existing class/ job of Garlean origin. From my perspective they do not seem to be Vikings to me. Would it not make more sense to have a Engineer who makes magitek field emitters that create defensive/ buffing AoE's and make it a Tank role? Something that would mirror Machinist but with a defense role rather than a DPS. The whole story could be wrapped around Garlean defectors trying to help make their homeland something to be proud of, something i feel is being missed with the current defectors we have had contact with.
He even calls his hammer Mjolnir ffs...
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no i just point out that make more tank that will copy paste of the already present job is not make new jobs. they try to create jobs that will bring something new to the table... then i doubt we will see 5 tank and 5 healer, another point, some raid only have room for 1-2 tank, means you will have more competition with more tank.
and i have said it before (a long time ago) add more tank, will not make more people play tank... people that want to play dps will play dps, even if the new tank is fun or such... because they simply don't want to have the responsability to be the tank.
i think a fourth tank job is possible but i'm curious to see how they will do it. a dodge tank it's either OP or totally broken, that leave not many room for create a new interesting tank job. but who know...
Isn't Dark Knight in HW a good example that people will try playing tank if made fun and interesting? Sure now drk isn't in a good spot but for many people I know it was the first door step to tanking.and i have said it before (a long time ago) add more tank, will not make more people play tank... people that want to play dps will play dps, even if the new tank is fun or such... because they simply don't want to have the responsability to be the tank.
i think a fourth tank job is possible but i'm curious to see how they will do it. a dodge tank it's either OP or totally broken, that leave not many room for create a new interesting tank job. but who know...
Can't we say the same about dps? There is so many dps jobs out there that adding any new dps job would be copy and paste. I disagree with that point of view. I think that There is plenty of space for new interesting jobs in each category.
If you've ever played Tales of Xillia, Alvin is my role model for this job: he uses a sword and gun, but can use the gun to charge his sword's "martial artes", making them stronger and sometimes even taking different forms.
I doubt it would ever happen but Sword Saint from tactics would the job I would love to see in FFXIV.
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