bumping to keep it up top but keep the convo goingmake your own calls for the creative team to answer us.
bumping to keep it up top but keep the convo goingmake your own calls for the creative team to answer us.
Just another bump to keep this at the top.
Still want an answer from SE about MCHs state.
I was actually shocked when I realized the Trait that gave you all the cool visual effects for Heated Slug, Split, and Clean shot didn't come with any upgrade to how Wild Fire works. You would think with all the specialized tech we could get Wildfire to trigger automatically when OverHeat Starts if it's available. And why doesn't Clean Shot Upgrade Split Shot when Ammunition is used. Would that really be so tertible?
You know what?
Just buff hypercharge to 10% instead of 6%
Buff wildfire to 11 seconds instead of 10 seconds
Enable movements eventho your using flamethrower.
I really want to like MCH, but it's way too feast or famine, and even then the feast is a can of beans.
I played on NA servers until recently and MCH at max level was pretty much unplayable at 150-190ms latency, couldn't even pull off a budget rotation.
I strongly feel that when you reach 100 heat, you will get 5-6 Overheated Shots without affecting oGCDs instead of getting a 10s timer to pump out as many skills as your connection allows, which would put low and high latency players closer to the same level.
Also voting on Rapid Fire removal, it's a cool skill on paper, but not so much in practice even if you did live in the server room.
I don’t see an issue with this. I think something will still need to be done about those with higher latency though.
I don’t see an issue with this either. But I think there are other concerns regarding Overheating that this won’t fix, and will have to be looked at separately.
Fixed that for you, and congratulations: you just killed the casters.
Let the double physical ranged meta reign once more.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Return limit break rules to 2m/1c/1r, or MCH is never going to compete with BRD and always going to compete with the casters.
That's the problem with BRD vs MCH: their inherent support and mobility gives them huge advantages over casters no matter what, so they're rarely going to fight each other and more often than not going to just boot casters out.
Not necessarily. MCH doesn't compete with BRD now because it offers nothing BRD either doesn't do better or easier. Even if MCH were buffed into the moon or BRD nerfed hard, a significant factor in MCH's lack of play comes from how unfriendly the job feels overall. It's similar to the complaints WARs had at the beginning of Stormblood. They had to work twice as hard to achieve the same results as DRK and PLD.Return limit break rules to 2m/1c/1r, or MCH is never going to compete with BRD and always going to compete with the casters.
That's the problem with BRD vs MCH: their inherent support and mobility gives them huge advantages over casters no matter what, so they're rarely going to fight each other and more often than not going to just boot casters out.
Regardless, forcing a Caster into the comp is simply lazy design and does nothing for MCH.
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