This is another one of those complaints that are gonna go silent as soon as the patch releases and players go
[SIZE="6"]"OH!"[/SIZE]
/thread
This is another one of those complaints that are gonna go silent as soon as the patch releases and players go
[SIZE="6"]"OH!"[/SIZE]
/thread
Last edited by NoctisUmbra; 12-15-2011 at 03:59 AM.
Thanks for your insightful post Kiara
@Noctis
I didn't get the image-humour D:
That's right.
I still believe healing for most party members is intended to be a personal matter while the healer focuses on the tank plus emergency group healing.
This is not really relevant..
The issue at hand is what are you going to do when you need to cast two cure very fast and you only have one that is in recast timer after the first cast. It'snot like they can eliminate the recast timer or we would be right back to step one where a healer could just never stop healing and we would all be invincible all the time.
The only correct answer is that we're still only playing half a game. Even when we get 1.20.This is not really relevant..
The issue at hand is what are you going to do when you need to cast two cure very fast and you only have one that is in recast timer after the first cast. It'snot like they can eliminate the recast timer or we would be right back to step one where a healer could just never stop healing and we would all be invincible all the time.
On 1.21 there will be changes in medicine which, as it has been said, ate being done with the class changed in mind. It seems in addition to action healing, potions may become a bigger part of the game.
In the end, XIV won't be a complete game till 2.0. 1.x content will continue to be designed for what we have so far.
OP: I understand your concerns but I think it'll work out okay in the end.
1. Anything pre-rank 30 is mostly for small groups and/or quick kill exping. In an exp party, you really should only need to heal the tank 1-2 times a mob (possibly not even that often). Most of your focus should actually be on DD Magic and buffs as the quicker the party kills the less healing you need to do.
2. Every class has at least 1 form of self-heal or extra defense moves. So everyone should be able to heal themselves if they need it. Again, I'm thinking that SE with the exp chain system saw EXP party play as more of a 'solo play with friends' thing. Meaning everyone plays their class in 'zerg' style (all out DD) and only bothers healing themselves/each other as needed.
3. While only having one cure spell might make some things more challenging as a rank 25-30 player (Toto-rak bosses and Ifrit rank 25 quest), overall if they gave CNJ more of a variety of Cures early on, it would have made the class less-soloable (which the Dev's strongly wished to retain) and honestly, more boring. As there really isn't a lot of curing to be done pre-rank 30.
4. I really believe that parties pre-rank 30 can really be made up out of whatever adventurers you can shlep together (sorta like how behest use to be). So if you can only recruit 4MRDS and 4 Archers, you'll still exp at a decent rate and survive as well as a 'balanced, traditional' party.
5. If CNJ learned more healing spells early on, then it would make White Mage seem less unique and important when it is released. Keep in mind post rank 30, you can be White Mage Job and still earn exp as CNJ.
6. Even post rank 30, CNJ should still be more of a DD Mage/Buffer than an actual healer in about 80% of in-game situations. Most of the time, we don't need a mega-healer in the background. Rather just someone with a reliable Cure Bomb or two. It's only on Longer Battles or crazy AOE stuff, where healing spells will be more important than the extra damage.
So I guess in conclusion, technically there is NO true dedicated healer until post rank 30. But that being said, the content pre-rank 30 has been adjusted and written with this in mind. (Every class has at least one self-heal/self def and every class can equip cure once they learn it)
You do realize, that spells Gradient on MP cost/ HP healed based on your current level.
So at level 1 the MP cost and HP healed will be low.
and at level 20 it will be equivalent to a Cure II.
Infact, did you even read the patch notes about them removing tiers and making everything scalable.
Did you think they didnt test any of their changes at all?
Like they supposedly tested the game before launch.
I am seriously going to beat you until battle tanks pull us apart.
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