

That's what I wound up doing in the end.This is why anytime I get Ramuh EX as a WT duty, I just battle him solo unsynced at any of the 3 tank roles. Been doing it ever since I geared each of the tank roles to I350. I can grab orbs to get the buff, self heal via combos or abilieis, kill all adds during add phase, and beat Ramuh without much trouble. I cleared the duty in 4 minutes and 30 seconds to 5 minutes.
I had a weird Ifrit WT party that wound up skipping the third Hellfire somehow. I was sure we were going to wipe, but Ifrit didn't even manage to get it off. I didn't know that was possible.


If he is in the middle of a cast of some skill, he will not use Hellfire until after that. It's just a theory, but maybe the trigger for him to cast hellfire occurred at the beginning of a cast and he died before it was finished, therefore the trigger was never resolved for a wipe.




Unfortunately, this happens when almost everything else can be brute forced through no problem. It's among the reasons I wish SE would stop nerfing older content just to speed people along. It encourages bad habits when they can easily ignore most mechanics.You would think after so many years each of RPGs and MMOs being a thing, people would know that standing in the fire is usually bad and killing adds is typically a must.
With those two fights, people don't understand, or seem to care, that pushing past a certain HP% will mean death for everyone. That's why I'd constantly tell people no DPSing Ifrit past 19% until the last set of nails is down, and no DPSing Ramuh past 66% until those first five adds are wasted (the lone sixth later on can be ignored), during the extreme versions. I'll let you guess how many people talked back to me about it, leading to yet more death, versus the times people do listen and we clear no problem.
You have a very small window to burn him down before he endlessly spams Hellfire if you ignore nails. I've managed it solo on both Samurai and Warrior but it's more or less lucky based.
Last edited by Bourne_Endeavor; 11-06-2018 at 12:06 AM.


It could have been worse. You could have found out that they were opening in diversion, and using it and lucid on CD throughout the fight. If ive taken those two steps, the only other way for me to drop hate is to stop attacking or die. And neither of those options benefit the run any. But dont let this be a blow to your ego. You met a good dps(a great one would have been using their enmity skills) who plays a class that outputs good damage. Now that youve seen(one version) what good dps looks like from a tanks perspective, youve got a great target to aim for as you improve. Hell, this is sort of like a game i play with a tank friend of mine from time to time. Ill go absolutely nuts and challenge him to keep up. If im not making him sweat, i need to be better - if he isnt keeping control, he needs to be better.
Another possibility. Once the final nails are finished you can immediately go into your full burn on Ifrit, even before he actually casts hellfire. If youre quick enough, he wont get the jump off and therefore wont even get to use his final hellfire(if he does jump, the nails being gone means its just the same weak hellfire regardless of any extra damage you did). The same works on Ramuh - after the arbiters are gone you dont have to wait for judgement bolt to attack, but he's still got most of his health so he'll get the cast off regardless.
You'd be surprised, Berteaux. People hardly pay attention to anything. They are in their own world of "muh sub" and won't move from there. -.- You see it with mechanics, skills, callouts, you name it. People don't care. This is why I second the motion of stop nerfing content. Brute forcing through creates bad habits like Bourne said. It's baffling for me when people say that, if you want efficiency, you must rely on PF (Sometimes) and not randoms. Such is the average skill level of our playerbase...Put up a PF for Ramuh, Shiva, and Ravana EX unsynced for WT.
Didn't manage to even get past Ramuh because apparently "Kill the adds before attacking the boss" is some indecipherable message that only astrophysicists can hope to comprehend.
After three wipes at the exact same part, I disbanded the party. If you can't listen to instructions then waste someone else's time, please.
As a DF story.
Yesterday I was on my alt, and I decided to do 50/60. So I queue up as a tank because gil bonus and fast queues. I consider myself pretty competent when I play tanks, I know my stuff. We get Lost City of Amdapor.
After the barriers go down, I greet the party (got silence in return, how surprising), waited for protect and started pulling. So I use HG then Sentinel then Rampart+Bulwark... my HP was sloooowly getting depleted and no healing whatsoever. I died and asked the healer why I wasn't getting any heals, the lala SAM said "ur sh*t tank". I tell them that no, I'm an amazing tank but I wasn't getting heals. We pull again... dead. The lala insults me once again. I tell them that no, I'm a very good tank, but sadly I can't heal myself (not at level 50 at least!).
I minimize the amount of monsters I'm pulling and things were dying extreeeeeeeemely slow... heck, I was outdpsing them even spamming Total Eclipse. I nope'd and closed the game. I'm not dealing with that, so I decided fo finish the second season of Konosuba. Such a good anime... I feel empty now.3rd season, when.
Last edited by Lilseph; 11-06-2018 at 01:38 AM.


Last night I had a party that, while I appreciate them trying hard, it just made my brain melt.
Rolled Copperbell Hard on 50/60 roulette, party was pld, sam, blm and me as sch. There's no new player notice at the start, so I think okay, everyone knows what they're supposed to do. God I was wrong.
First boss went alright since normally the tank just drags all the adds to the end and we camp there until it's dead, but then I notice the sam only has one self-buff up at a time. We punch through and get to the second boss and everyone starts running around like headless chickens. I'm the only one that grabs the bomb to drop on the boss, and then one of them speaks up about not knowing the fight. I tell them to drag the bomb onto the boss, and after seeing me do it one of them gets the idea. We almost wipe because I'm forced to juggle healing, shielding, DoTing, and carrying the bomb, as well as dodging aoes. Somehow the blm and sam both die to self-destructs on the second boss, I manage to get them back up before the boss dies.
Apparently they were entertained by my res macro callout (I was inspired to change it after my friends and I were joking around in discord about another game one of them were playing).
We get to the final boss and I ask as to who's on worm rock duty. The pld then says it's the healer's job to deal with that mechanic. But if it's my job, then that means no healing or subpar healing from my fairy, and judging from how much healing I had to use on the tank and entire party, this was going to hurt hard. The sam and blm said they didn't know the fight either, despite having obviously run this before. If I was whm or ast, this part would've been easy. Sch has a harder time doing this.
I've honestly never seen a 50 boss take so very long to kill in a while. Third rock I grabbed I thought I was in the sand, apparently the game decided to troll me and it blew up in my face, almost killing me. I went to go grab another rock when everyone got sucked in by the worm and one-shot the sam. I'm now scrambling to get her back up when the pld dies. I'm struggling to get the tank back up when my fairy goes poof, and while I get the tank back up, then the sam, the blm dies. The last 10% of the fight was spam healing and shielding as half my healing is gone. I get the blm back and he immediately lbs and finishes off the boss.
While I got all three comms, that party should not have made my brain melt so badly.
I mean, I did Ramuh and Ifrit EX with a team of lvl 70s a few days ago and you should be able to just burn them (that's what we did). I mean, if that's not working people should be willing to do the mechanics but I'm just saying it's possible. =)



It's been a 50/50 shot since 4.4 of getting tanks who are i385 and higher pulling expert dungeons one...pack...at...a...time...
It's not due to bad heals, the healers are usually dpsing nearly the entire time, but when there are 2 aoe dps, you are sufficiently geared and you are pulling 1 pack at a time...


They probably thought the tank could heal themselves or literally carry the party, to which SE will gladly smack them in the balls for even assuming. Though the dpsing healer sounds like the one I had a while back in Longstop, only they've gotten worse from the sounds of it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

3rd season, when.




