



Aka what happens when the sales and marketing people get promoted over the product design people.partly due to how game companies love to cater to their share holders instead of the players, you know the people actually buying their games. Seems like 99% of game companies today only know how to treat their players as recurring monetized incomes then actual human being who desire entertainment.
Case and point: The shift to heavy RNG and glamour focused end-game. While rewarding and engaging to those who simply want to stand out or casual play, disappointing and monotonous to those of us who use skill as a measure of identity. I'm sure we all had our spots in Mor Dhona,Idyllshire and Rhalgar's Reach where we afk with our raid weapons while we wait for the next content, which continues to be further stretched out with every expansion. We went from 3 month patches to 4-4.5 month patches, while still keeping the same amount of content as the former but with the same resources going into "new content" that constantly falls short of its mark.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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