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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    Defence, Power, Vitality, smattering of substats and materia slots.

    Basically what we have now, just... neater.
    (0)