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  1. #1
    Player
    Xibri's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Xibri Altos
    World
    Ultros
    Main Class
    Marauder Lv 70

    Is the WAR skill Tomahawk affected by dexterity?

    Since it is a ranged attack I was wondering if it was effected by dexterity. I wanted to know because most of my gear only has room for dex, int, and mind materia. Strength and vitality are already maxed out. Each available stat seems completely useless to the WAR but Tomahawk is used a good amount by warriors to pull aggro. So if dexterity would improve tomahawk, it would be helpful.
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    (8)
    Last edited by Jandor; 10-29-2018 at 08:52 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    (1)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    Defence, Power, Vitality, smattering of substats and materia slots.

    Basically what we have now, just... neater.
    (0)

  5. #5
    Player
    RhonanEastarian's Avatar
    Join Date
    May 2018
    Posts
    6
    Character
    Rhonan Eastarian
    World
    Omega
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jandor View Post
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    I would argue that I enjoy the typical fantasy of having different main stats for different jobs and roles. It gives this nice RPG wibe, the change you are suggesting would change and improve nothing mechanicly yet detract from that typical RPG feel. I know it might sound dumb but I like having different named mainstats.
    (1)

  6. #6
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    It is affected by INT
    (7)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mirch View Post
    It is affected by INT
    Plot twist, it's actually affected by Piety
    (2)

  8. #8
    Player
    AxHell's Avatar
    Join Date
    Aug 2015
    Posts
    297
    Character
    Axhell Anchorvi
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mirch View Post
    It is affected by INT
    Since you'r so smart, can I axe you a question ?
    (1)

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Nope, strength all the way for warrior.

    Now I'm wondering - is the tooltip for the stats really that bad in english? The german one for dexterity clearly stats that it only affects the damage dealt by the weapons of archers, bards and maschinists...

    In general though: Each class has their mainstat and thats the only one that counts (from the mainstats).
    And since the mainstats are almost always maxed out on gear, you want to meld substats like crit, direct hit, determination, skill/spell speed, piety, tenacity.

    As war you want to meld Crit, det and DH - I believe currently in this order.

    Mainstat-materia is pretty useless - outside of tanks melding strength into their accessories and some people melding vit during early savage progression to survive raid-aoes.
    (2)

  10. #10
    Player
    Xibri's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Xibri Altos
    World
    Ultros
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vidu View Post
    Nope, strength all the way for warrior.

    Now I'm wondering - is the tooltip for the stats really that bad in english? The german one for dexterity clearly stats that it only affects the damage dealt by the weapons of archers, bards and maschinists...

    In general though: Each class has their mainstat and thats the only one that counts (from the mainstats).
    And since the mainstats are almost always maxed out on gear, you want to meld substats like crit, direct hit, determination, skill/spell speed, piety, tenacity.

    As war you want to meld Crit, det and DH - I believe currently in this order.

    Mainstat-materia is pretty useless - outside of tanks melding strength into their accessories and some people melding vit during early savage progression to survive raid-aoes.
    the tool tip in english says it effects the damage of ranged attacks. So i figured throwing an axe is ranged maybe Dex effects it.

    Anyways I just ended up filling up my items with Determination materia. I hadn't realized there were materia for things other than the basic and crafting stats
    (2)

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