What if SE was to make its own bot system in the game for these kind of stuff? In a game called Forsaken world, they literally give you the tools to make your own combat bot for quests that asks you to kill 200 mobs.
Mabinogi let you script your pets in a way that Nexon had to nerf because people used it to harass others by "following" people not in the party and such. Modders quickly nerfed those limits.
That's why you don't see this kind of thing, despite it probably being the next best way to destroy the illicit tools market. Basically create an "online-idle" script that switches the player into a mode that allows the game client to execute certain things depending on what job the player is currently as:
- DoW/DoM = Player will start participating in FATES in the zone, or doing any currently pending combat Leves according to a combat script defined per role by the player.
- DoH = Player will produce gear using a specific series of steps until X amount is in the inventory, or until all materials in inventory have been exhausted, if all materials exhausted but space is available, attempt to buy materials under a ceiling price.
- DoL = Player will start gathering specific items a specific way until X amount is in the inventory, or until the shopping list is full.
- DoW/DoM/DoH/DoL without sufficient inventory space = Player will check their shopping list (buy and sell) and attempt to sell all items on their sell list in order of priority.
Offline-Idle mode will not participate in parties, nor attack anything they haven't been specifically set to "KoS" (Kill on Sight). Anything set to KoS, activates whatever macro the player defined for KoS'ing that target.
An RP mode could also extend that to housing zones so that a player can target a "RP - Shop" player who owns the house and will be able to pay for any services the player is capable of (eg "I have X materials, I want a Y, how much?", "repair this for me", "meld this materia to X for me") along with being able to sell any materials or items that aren't market prohibited in the players inventory. An "Appriase" skill would need to be added.
I'd like to extend that to a full "merchant" class/job that is scriptable with buy and sell tables, but I think the problem with that is there are players who would just sit there with a multi-box setup and take up all the best spots all week like what happened in Mabignogi. Of course that can be made harder by creating a license system so that a player can only sell items of a certain level in places that are that level, so no selling HW items outside Limsa Lominsa or Mor Dhona. If you want to sell items in the back of a cave, that's cheaper than being able to sell them near a sanctuary. You'd get those licenses from the same NPC that does the leves since it's essentially a "merchent leve".
Anyway, it's all a lot more complicated for normal users. Players who enjoy programming or role playing might get a kick out of having their player avatar do certain things, but it might also just get old and stale fast, and then we're back to just lazy bots drowning the market.
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