Quote Originally Posted by shao32 View Post
probably my fault to dont formulate the question properly.

the endless comparation of tank stance vs dps stance performance its what bring us here i agree with that, im not asking why tank stances feels awful to play i know that by first hand, thats why im a cleary supported of removing it or rework it complety, again the question is why WAR, the job with less punishment mechanically and with the stronger tank stance of the game it feels in particular boring when is locked on defiance when DRK and PLD are just worse in everything, what make it particulary boring compared to the others when nothing changes except your numbers like the other 2.
I would not know, as I've never made that assertion myself that Defiance is any worse to be locked into than Shield Oath or Grit.

If I had to guess, though, it's likely because of that reduced opportunity cost to the swap itself, and the increased maximal opportunity cost (aside from BW-Delirium-DA-Quietus spam at over a dozen targets) of the tank stance when IB and SC's mitigation and self-healing go to waste (e.g. during Inner Release or 100 gauge + incoming Infuriate for a triple Fell Cleave). It's the tank that has the least reason to sit in the stance so long as it won't be immediately needed again (as it's not coughing up a GCD each swap) and it has the most to lose every 60/90 seconds.