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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,806
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by shao32 View Post
    probably my fault to dont formulate the question properly.

    the endless comparation of tank stance vs dps stance performance its what bring us here i agree with that, im not asking why tank stances feels awful to play i know that by first hand, thats why im a cleary supported of removing it or rework it complety, again the question is why WAR, the job with less punishment mechanically and with the stronger tank stance of the game it feels in particular boring when is locked on defiance when DRK and PLD are just worse in everything, what make it particulary boring compared to the others when nothing changes except your numbers like the other 2.
    I would not know, as I've never made that assertion myself that Defiance is any worse to be locked into than Shield Oath or Grit.

    If I had to guess, though, it's likely because of that reduced opportunity cost to the swap itself, and the increased maximal opportunity cost (aside from BW-Delirium-DA-Quietus spam at over a dozen targets) of the tank stance when IB and SC's mitigation and self-healing go to waste (e.g. during Inner Release or 100 gauge + incoming Infuriate for a triple Fell Cleave). It's the tank that has the least reason to sit in the stance so long as it won't be immediately needed again (as it's not coughing up a GCD each swap) and it has the most to lose every 60/90 seconds.
    (0)

  2. #2
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
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    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I would not know, as I've never made that assertion myself that Defiance is any worse to be locked into than Shield Oath or Grit.

    If I had to guess, though, it's likely because of that reduced opportunity cost to the swap itself, and the increased maximal opportunity cost (aside from BW-Delirium-DA-Quietus spam at over a dozen targets) of the tank stance when IB and SC's mitigation and self-healing go to waste (e.g. during Inner Release or 100 gauge + incoming Infuriate for a triple Fell Cleave). It's the tank that has the least reason to sit in the stance so long as it won't be immediately needed again (as it's not coughing up a GCD each swap) and it has the most to lose every 60/90 seconds.
    i dont consider WAR have the least reasons to stay on defiance, considering the tank stance status and how affect all tanks in the same way, all of then have the exactly same reasons to don't waste time on it since all of then spend 25% of his dps in full stance uptime including burst windows, and the best think is WAR gets the most benefics from his tank stance bcs reasons.
    thinking about it at this point i hope all tank stances get complety removed rather than reworked.

    Quote Originally Posted by Ekimmak View Post
    Maybe it's because Inner Beast feels so much less satisfying to see than triple buzz-saws of death?
    every time i saw fell cleave i think WAR will have several back problems whe he/she gets old ^^
    (0)

  3. #3
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Imagine that Defiance prevented you from using Inner Release. Or that Shield Oath prevented you from using Fight or Flight. What's more, imagine that switching stance mid-window terminated your offensive buffs.

    That's basically what it's like to tank with Grit.

    The nice thing about Defiance is that, through Unchained, you can gain the mitigation and enmity benefits of the stance for a brief time without any of its drawbacks. Consider this: if you removed tank stances, and instead had an Unchained style cooldown which gave you some sort of a defensive boost and your attacks increased enmity for its duration, you''d have essentially the same functionality that WAR has now.

    You could even make it thematic. I've always felt that Bulwark was a bit lackluster. You could give PLD had something that say, gave them increased enmity, a higher block rate, and reduced the recast on Shield Swipe while active. Blood Price is similarly unimpressive on DRK. You could give them something akin to Dread Spikes.

    Point is, tank stances don't have to be something that you just sit in. You really just need a cooldown that lets you grab initial enmity on the boss or newly spawned add, which perhaps smooths out a bit of damage while your team's burst window is up.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,806
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Imagine that Defiance prevented you from using Inner Release. Or that Shield Oath prevented you from using Fight or Flight. What's more, imagine that switching stance mid-window terminated your offensive buffs.

    That's basically what it's like to tank with Grit.

    The nice thing about Defiance is that, through Unchained, you can gain the mitigation and enmity benefits of the stance for a brief time without any of its drawbacks. Consider this: if you removed tank stances, and instead had an Unchained style cooldown which gave you some sort of a defensive boost and your attacks increased enmity for its duration, you''d have essentially the same functionality that WAR has now.

    You could even make it thematic. I've always felt that Bulwark was a bit lackluster. You could give PLD had something that say, gave them increased enmity, a higher block rate, and reduced the recast on Shield Swipe while active. Blood Price is similarly unimpressive on DRK. You could give them something akin to Dread Spikes.
    Honestly, I find even Blood Price to have more gameplay involvement than Dread Spikes. At least there's decision involved in how you spend that added mana. I just feel like it should be based on (would-be?) potency taken, rather than a flat amount per attack made against you, such that boss strikes could actually count for something. All it'd really need at that point is a less painfully penalized % damage-to-healing conversion from SE and AD.

    But yes, I'll agree that the BP and BW stance-dependence, given Grit's current cost and clunkiness, feels awkward at best.
    (0)

  5. #5
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    PLD has block. WAR has bonuses to parry both in Defiance and through Raw Intuition. It's not like blocking or parrying a specific attack has any decision-making about it. It just smooths out damage.

    Dread Spikes is an ability that DRK has, historically had, which serves a similar function. Why not merge it together with Blood Price? For the next X seconds, your attacks generate additional enmity. Attacks performed against you restore a minor proportion of the damage back as HP/MP/blood.

    Functionally, it's not all that different from "for the next X seconds, your %healing increases and your attacks generate additional enmity" or "for the next X seconds, your block rate goes up, Shield Swipe's recast is reduced, and you generate additional enmity."

    You could work out the specifics of how it works for each job, but it's just an example of how you could provide something functionally similar to tank stance without the clunky implementation.
    (2)

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