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  1. #11
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    Tanking and dpsing are not mutual exclusive, a tank can dealt a big chunk of damage and don't create any stress on others if being played properly and that's pretty fine, the problem is tanking itself is easy and when you cover that you only have to do dps and tank stances are in the way.



    It will be true if turtle tanking offer equivalent benefics to agresive tanking, they don't, agresive tanking offers a lot more benefict to the party transforming this choice to good play vs poor play, there is no stance Dancing, or you stay out or you stay in, the middle ground is almost as bad as staying full stance on, it's not fine being defensive when you can do a lot more with using your tools properly and pusing you dps further with that, choices never work in mmos, the only way to make tanks work better is letting be defensive and dealt a good chunk of damage (properly balanced of course with DPS) so everyone will be happy and the role will be more straight forward, not like now where turtles hurt themself and they party's for this poor desing.
    I think you are leaving out the options that healers also have on dpsing. While it is true tanks that do damage bring more, tanks that stay defensive give the healers time to dish out a lot of damage without having to focus the full dps tank that is getting rocked. I have seen some healers pull some crazy numbers so I do believe that being a full defensive tank does not fall to far behind a aggressive dps tank. Which is why I mentioned that the stances could be fixed a bit cause I do agree they are not completely balanced but to say it is a poor play style is only looking at the tank itself. In regards to stance dancing when it comes to WAR a lot of our burst damage comes from IR so switching to Deliverance, popping a defensive and IR to dish out huge damage then going back into defiance so you can get caught up in health to go back to deliverance when you are ready again is 100% more viable than just staying in defiance the entire time.
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    Last edited by Kyrph; 10-28-2018 at 04:52 AM.

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