i dont know about him but i get my numbers from the massive ammount of mmos ive playedBut two months has been more of a minimum between significant patches. It was more than three months between 1.17 and 1.18, and about two and a half between 1.18 and 1.19, and 1.19 and 1.20.
Where do you get your numbers for the industry standard? Genuine question.If two months is considered "a rather fast pace", then the industry standard would be... two and a half? Three? Four? Rift has been delivering major patches on the low of end 4-6 weeks since it's launch in March, and I've always been under the impression the first few years of an MMOs life were much faster than three or four notable updates a year.
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"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
yes
yuou can go to most of the game websites and look at patch release dates
problem is, not all games number them the way we do, and youll see quite a few who do the
1.1-1.2-1.3 and such for anything they release even the smallest hotfix so youll end up having to actualy go in and read the notes to be able to tell what it is patching
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I've done that before, and Rift and Guild Wars both trounced FFXIV in terms of pace. It was a less than thrilling process of literally scouring years of patch notes, so I was curious if any of this data came from a source that had it already compiled over more MMOs over a significant amount of time. It appears as though that is not the case, so we're still working on anecdotal evidence when it comes to defining an industry standard.yes
yuou can go to most of the game websites and look at patch release dates
problem is, not all games number them the way we do, and youll see quite a few who do the
1.1-1.2-1.3 and such for anything they release even the smallest hotfix so youll end up having to actualy go in and read the notes to be able to tell what it is patching
Ah well, maybe I'll hunt down more stats over break, dig through a few more MMO's updates.![]()
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
as a note of reference, f2p games add things at much different paces then p2p games since they get paid for the content, not for keeping the game up like p2p games do(this is in reference to guild wars)I've done that before, and Rift and Guild Wars both trounced FFXIV in terms of pace. It was a less than thrilling process of literally scouring years of patch notes, so I was curious if any of this data came from a source that had it already compiled over more MMOs over a significant amount of time. It appears as though that is not the case, so we're still working on anecdotal evidence when it comes to defining an industry standard.
Ah well, maybe I'll hunt down more stats over break, dig through a few more MMO's updates.
by those standards you should see how quick ddo releases content, then again they charge for it all and thats how they make their cash so they have to
and 1 game doesnt set the "standard" rift is now at 1.6 which isnt nesisarily 6 patches of content(1.0 is release)
also, rift was holding back content for release from launch so that they could be more quick paced near the start too(a few games have done this recently)
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It would also be good to note that even F2P games make profit, FFXIV currently makes nothing.
But I'd still compare the dev cycle to a P2P game, they have a large team working seemingly nonstop on the game and new engine. There are alot of thing to factor in if you were to compare it to other MMO's and it would be even harder to draw any sort of informed conclusion because FFXIV has no other game to baseline on, as no other MMO has really tripped at launch so bad yet continued developement (As far as a totally new engine)
if you count the shear ammount of stuff being done each patch its a good baseline, and not just the "content" releasedIt would also be good to note that even F2P games make profit, FFXIV currently makes nothing.
But I'd still compare the dev cycle to a P2P game, they have a large team working seemingly nonstop on the game and new engine. There are alot of thing to factor in if you were to compare it to other MMO's and it would be even harder to draw any sort of informed conclusion because FFXIV has no other game to baseline on, as no other MMO has really tripped at launch so bad yet continued developement (As far as a totally new engine)
if we didnt have so much non content being done, it would look so much different
but the non content is needed of course so you cant just pass it over
as far as games to look at that may be a good comparison recently...STO and Champions, and perhaps Lego Universe
LU is closed
Champions and STO went f2p, but before they did the releases were rather slow(in the first year champions released 1 new zone, and 1 dungeon total that was new, and only did 2-3 events)
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Ah hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.as a note of reference, f2p games add things at much different paces then p2p games since they get paid for the content, not for keeping the game up like p2p games do(this is in reference to guild wars)
by those standards you should see how quick ddo releases content, then again they charge for it all and thats how they make their cash so they have to
and 1 game doesnt set the "standard" rift is now at 1.6 which isnt nesisarily 6 patches of content(1.0 is release)
also, rift was holding back content for release from launch so that they could be more quick paced near the start too(a few games have done this recently)
I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
and yet rift has a steadily declining playerbase, which says alot there tooAh hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.
I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
im not ragging on rift saying that, but its also somewhat the industry standard for that to happen no matter how succesful a game is considered cuz it isnt a veteran mmo(you should see my stance/rants on why people play vet mmos and always compare to them, and keep going basck to them while they hate them with a passion)
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So i just went to the rift site and check their patch notes none of them don't even come close to being the size of 1.18/9 or 1.20, but it seems they fuck up a ton of things between every patch constantly having to hot fix over 30+ things between version updates.Ah hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.
I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
http://forums.riftgame.com/official-...s/patch-notes/
Usually i don't give a damn but a lot of you guys don't even realize how fast they go about patches and while they are working what is essentially an second game.
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