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The opposite of White Knight must be Dark Knight, because they just keep missing the point.
There's a reason why it is not a common trend in the industry. Larger patches are easier and more efficient to manage and prepare. Many infrequent patches means a lot more preparation time required as well, slowing the development down.In my opinion the devs should shoot for smaller patches and quicker releases to avoid this kind of thing. One bug in one feature ends up delaying the entire patch for a few days when the players have already been waiting for a couple months. Combat reworking and new content I can forgive, but did we really need to wait this long just to get player search or repair adjustments?
It's not merely about programming and creating assets and design. The pieces must be put together, prepared and tested accordingly and individually. When you only have to do this once per few months and can work under less strict schedules the pace is a lot more manageable for a large-scale adjustments and additions.
Two months per patch is rather fast pace as far as the industry standard is concerned.
Last edited by Betelgeuzah; 12-14-2011 at 03:29 PM.
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I don't care if it's a staff problem or lack of skill. It's seriously none of our business why SE fails to meet these deadlines. All I'm saying is that you shouldn't be so quick to make excuses FOR them. Have some self respect.Another Worthless Troll who doesn't have a clue what they are talking about, but thinks they do.
Devs gave us info based on their best info, happens there was a unforeseen error. It is extremely common in programing every studio has it happen to them. And not just gaming. If you want to argue with me... tell me 1 game or 1 Major product that does not have hotfixes after major updates. Want to know why those exist... screw up in code. The devs could of released the game, but why do it when there is a critical but rare issues that could happen. Better then doing the old Aion style rollback... imagine the rage if SE removed 48hrs of all progress from everyone.
Microsoft, Apple, SE, Blizzard, EA, Bioware, NcSoft, Nintendo, and many more take your pick they all had delays due to coding errors. So call me a white knight but it only proves your ignorance or stupidity when it comes to programing.
You realize 1 Word in 10000 lines of codes can make 100,000+ lines of code on multiple pages not work or work in a way it was not intended. And try finding that when there are no error codes lighting up on the dev software.
Hitting Deadlines are great things, but there is no company in the history of gaming that has hit them all the time not even on a single online game.
My Statements about what they will probably do is all true. Because people like you cry bloody murder when there is a minor delay in a very large patch.
Also lol at me not knowing anything about how deadlines in the games industry. If the past 5 years working in a game company have taught me anything at all it's that deadlines can always be met and people do because it means the extra time can be used to put in "could-have" items after the "should-haves" are done.
Maybe it's poor management at SE I don't know. 2 tried to kill themselves and another succeeded during XII's development while all the Squaresoft veterans quit the company out of their own free will. Bad management seems really likely but still it's none of our concern as customers.
Bottom line is WE are not accountable for SE's mistakes in any way whatsoever. If they say 14th and it slips guess what people are going to complain and they have the right to do so.
Personally I can wait a few months until they've had enough time to work on the basics of the game but that's completely besides the point here.
But two months has been more of a minimum between significant patches. It was more than three months between 1.17 and 1.18, and about two and a half between 1.18 and 1.19, and 1.19 and 1.20.
Where do you get your numbers for the industry standard? Genuine question.If two months is considered "a rather fast pace", then the industry standard would be... two and a half? Three? Four? Rift has been delivering major patches on the low of end 4-6 weeks since it's launch in March, and I've always been under the impression the first few years of an MMOs life were much faster than three or four notable updates a year.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
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