This ^In my opinion the devs should shoot for smaller patches and quicker releases to avoid this kind of thing. One bug in one feature ends up delaying the entire patch for a few days when the players have already been waiting for a couple months. Combat reworking and new content I can forgive, but did we really need to wait this long just to get player search or repair adjustments?
Although I suppose with the horrible patcher in place large and infrequent patches might actually be better after all!
And lol@patcher comment.
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loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
There's a reason why it is not a common trend in the industry. Larger patches are easier and more efficient to manage and prepare. Many infrequent patches means a lot more preparation time required as well, slowing the development down.In my opinion the devs should shoot for smaller patches and quicker releases to avoid this kind of thing. One bug in one feature ends up delaying the entire patch for a few days when the players have already been waiting for a couple months. Combat reworking and new content I can forgive, but did we really need to wait this long just to get player search or repair adjustments?
It's not merely about programming and creating assets and design. The pieces must be put together, prepared and tested accordingly and individually. When you only have to do this once per few months and can work under less strict schedules the pace is a lot more manageable for a large-scale adjustments and additions.
Two months per patch is rather fast pace as far as the industry standard is concerned.
Last edited by Betelgeuzah; 12-14-2011 at 03:29 PM.
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See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Indeed there is nothing standard about this game. Who ever heard of two versions of the same MMO being worked on at once?
But as far as FFXIII-2 chocobo music is concerned, I think you should lighten up. Any drum solo that sounds like it was done by this guy can't be all bad:
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(original by GalvatronZero)
That doesn't mean it is possible to just magically do more in less time. The same constraints apply, only this time they work more against them.
Keep in mind that two games are being developed in parallel, and the quantity of additions still remains roughly on the same level as otherr MMO's. But that can only be achieved through a gigantic team of 250 people. It is hardly standard procedure as you said, and thus incredibly difficult to realistically compare.
It's a good thing that hasn't stopped us from making unrealistic comparisons though.
what would really get me is the question of how much content they are making for 2.0That doesn't mean it is possible to just magically do more in less time. The same constraints apply, only this time they work more against them.
Keep in mind that two games are being developed in parallel, and the quantity of additions still remains roughly on the same level as otherr MMO's. But that can only be achieved through a gigantic team of 250 people. It is hardly standard procedure as you said, and thus incredibly difficult to realistically compare.
It's a good thing that hasn't stopped us from making unrealistic comparisons though.
something tells me there is alot being held back specificaly for it, and how much will be a huge selling point
the fact we are getting what we are til then is also a nice pace too
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The opposite of White Knight must be Dark Knight, because they just keep missing the point.
But two months has been more of a minimum between significant patches. It was more than three months between 1.17 and 1.18, and about two and a half between 1.18 and 1.19, and 1.19 and 1.20.
Where do you get your numbers for the industry standard? Genuine question.If two months is considered "a rather fast pace", then the industry standard would be... two and a half? Three? Four? Rift has been delivering major patches on the low of end 4-6 weeks since it's launch in March, and I've always been under the impression the first few years of an MMOs life were much faster than three or four notable updates a year.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
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