Quote Originally Posted by TURBODOG View Post
Seems to me, the simple answer to a lot of these requests and the solution to a lot of division in the community is a difficulty setting. You want a challenge, set your difficulty up, take more damage, deal less; challenge yourself to the max. For those of us that don't want it set it down, take less damage, deal more. To balance it out, rolls for loot would favor higher difficulty settings first. No freebies for the carried, but no lockout from a large part of the game for the uncoordinated either. win/win.
This wont work.
In mixed queues there will be a huge chunk of max difficulty players just for boosting their loot rolls, even if they wont really participate in the content due to too high difficulty for them.
And seperated queues are already implemented, Hard/Extreme for trials and Normal/Savage for Raids and even Ultimate for the extra high difficulty.