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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zephanoa View Post
    To be honest I think the system is working as intended. It is up to the playerbase to communicate with one another on improving and as much as it should be it's up to the playerbase to help each other out. Now if Bob doesn't want unsolicited advice that is up to Bob, but he is going to have a hard time keeping up.

    I think it comes down to, this isn't a dev problem other than rotations could be clearer but I think it is the way it is because they want people to interact. Instead of a tool, receive some mentoring. Instead of being frustrated, offer mentoring.
    I think part of the problem stems from there is no way to call a player out on poor performance other than obvious things. I don't mean in a demeaning way, either, or even being a jerk about it. A person with a bad opener and rotation won't really show without outside help, unless you're watching them and happen to know the class inside and out. However, yes, people really stink at taking criticism, while there are others that are unable to give constructive criticism, too.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zephanoa View Post
    I think it is the way it is because they want people to interact. .
    The issue here is that in virtually every aspect of the game they pretty much don't want players to interact or at least on any meaningful level. The game is built more around groups of individuals all soloing the same thing rather than building teams and bonds and working together. This is in part why player interactivity is virtually non existent except the odd hey or wave at the start of an instance.

    Players have wanted meaningful ways to interact and build bonds for years which is why people have been asking for fc content since early beta. Things players can work on as a team and not just a group of individuals with similar goals.

    Even the msq pushes players away from interactivity. You cannot continue because your in a party. Virtually everything about the game is designed in a way that actually discourages interactivity. Right down to the button mash fest of combat where you don't even have a second to talk because too busy mashing buttons.

    I think this is partly why so many groups fall apart and players leave. Because they never interact on any real level. Even static many aren't teams they're just groups of people with the same goal hence why they fall apart so often.
    (5)
    Last edited by Dzian; 10-19-2018 at 12:51 AM.

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Vahlnir View Post
    People will be people. Always.
    This is true - but the forums have a bad habit of overestimating how malicious "people" actually are.

    Take vote kick, for instance. Back before it was added to the game, the forums were ablaze with folks predicting the doom and gloom that would occur when it was added. Duty Finder would be flooded with trolls, forming parties with each other specifically to take folks to the ends of dungeons and then kick them, just for lulz.

    Nowadays, folks can barely imagine not having the kick feature. It's a useful tool for removing folks who've disconnected, or are harassing party members, or what have you. Is it sometimes abused? Of course it is. But Duty Finder has not collapsed under the weight of the trolling, like many were expecting.

    Seriously, though, the game DOES need some way for players to measure their own performance, ideally in such a way where the game actually suggests ways they can improve. Even when players TRY to help other players, many times they're on such a higher level of play that the advice they give sounds like gobbledygook. Just using the term oGCD will get a player's eyes spinning if they have no idea what a global cooldown is, or what actions it applies to - to say nothing of concepts like ability queuing, animation lock, and so on and so forth. It doesn't help when folks use terms from other games that are never used in this one, such as "taunt". Many of these concepts are crucial to understand in difficult content, and the game does not do much to help learn them.
    (5)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LineageRazor View Post
    This is true - but the forums have a bad habit of overestimating how malicious "people" actually are.

    Seriously, though, the game DOES need some way for players to measure their own performance, ideally in such a way where the game actually suggests ways they can improve. .
    Oh, my opinion on the matter has nothing to do with the forums, just for the record. Mine is based off of years of experience in other MMOs, mainly WoW. And I have nothing against parsers themselves. I think they're a great tool. But there's a lot of potential for abuse and it would certainly change how the game is played. Not necessarily for the better. I don't know that for a fact, but this is my opinion. But the game does indeed need a way to show people that there's room for improvement. I just don't think it should be in the form of a parser.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I've made the suggestion before, but what about an after action report type thing. I haven't done PVP in a long time, but after each match, a window would pop up with all kinds of data like dmg done, dmg healed, dmg reduced by cooldowns, stuff like that. That may work. If I'm a DPS and dead last for damage done, then I know I have to up my game. Make the data sort-able too to make it easy to read. Of course, this only matters if I choose to improve myself, nothing is forcing me to ignore all the data points to keep sucking. /shrug. Quite the pickle.
    (0)

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lucke View Post
    I've made the suggestion before, but what about an after action report type thing. I haven't done PVP in a long time, but after each match, a window would pop up with all kinds of data like dmg done, dmg healed, dmg reduced by cooldowns, stuff like that. That may work. If I'm a DPS and dead last for damage done, then I know I have to up my game. Make the data sort-able too to make it easy to read. Of course, this only matters if I choose to improve myself, nothing is forcing me to ignore all the data points to keep sucking. /shrug. Quite the pickle.
    Got roped into playing Neverwinter with my husband's family. I will say one of the things I did like after doing a real dungeon was seeing a report of the team after the run was complete: who took the most damage, who did the most damage, who did the most healing. It did give numbers, ranked with those that did the most in that field at the top. Might have been other stuff, too, but those were the things that stuck out to me.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #7
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,361
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    There are dummy that train people, most people don't know that they exsit.

    Maybe make getting X progress on the dummy apart of savage quest unlocking.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    One idea could be to implement a test, like an augmented Hall of the Novice. Then if you complete this test, you can tick a checkbox in your DF that only queues you with others who have completed the test. Nothing overly complex or elite, just basic competency for regular content.

    If you want a shorter queue, don't mind carrying others, want to help mentor players or the first time bonus is an incentive then you don't tick the box. This also means those who pay subs or struggle due to disabilities aren't locked out of content.
    (2)

  9. #9
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    One idea could be to implement a test, like an augmented Hall of the Novice. Then if you complete this test, you can tick a checkbox in your DF that only queues you with others who have completed the test. Nothing overly complex or elite, just basic competency for regular content.

    If you want a shorter queue, don't mind carrying others, want to help mentor players or the first time bonus is an incentive then you don't tick the box. This also means those who pay subs or struggle due to disabilities aren't locked out of content.
    This would be kind of amazing if it could be executed well. I have my reservations but the idea of it is lovely.

    I don't see it happening sadly - SE is very against making queues any longer. Not that I blame them for that, people are impatient.
    (2)

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