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  1. #61
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    I was expecting exactly what it was. Garbage.
    (8)

  2. #62
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I expected something like WoWs Timeless Isle although I did hope it would be better. However that doesn't really help anyone who didn't play it, so in detail I expected Eureka to have:
    - an engaging story not a series of fetch quests with a thin reason for doing them tacked on
    - Solo and limited-time friendly options
    - Daily quests
    - Rep grinds
    - Hidden areas/treasures that rewarded exploring
    - Gathering and possibly crafting options
    - Level synch
    - Difficulty increasing as you progress (the absolute opposite of what we got)
    - Notorious Monsters
    - Mob grinding

    Out of all of that, we got NMs and mob grinding, along with disincentives to explore in the form of the XP penalty and locked Aetherytes.
    What bothers me most is this content seems to have been made with absolutely no thought given to longevity and no purpose beyond this expansion's relic. Timeless Isle had catch-up gear, rep grinds, toys and mounts that kept it relevant.






    .
    (3)

  3. #63
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Like others said I expected a mix of solo and group play like they promised.
    Not silly drop rates for cosmetic items and not silly complex spawn triggers for no reason.
    I also expected boss fights with more mechanics and not overgrown mobs that can be killed in few seconds before others are able to reach them.
    Those bosses should scale and have more mechanics. Like open world dungeon bosses.
    I really wanted more open world boss fights and less endless trash mob grind.
    (0)

  4. #64
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    I was excpecting ZICO and Zion.T but meh
    (0)

  5. #65
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    When they said it would have a new map, I expected quests, dailies..., anything but mindless grind.

    Yeah, yeah, I know relics are grindy, but until SB we had variety on the steps. Anemos wasn't fun (something they preach is important) and they did double down on that with Pagos.
    (2)

  6. #66
    Player
    Sapphire_Dianta's Avatar
    Join Date
    Feb 2018
    Location
    Shirogane - Private Estate 18-3
    Posts
    63
    Character
    Sapphire Dianta
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gun-Cat View Post
    As it stands Pyros could be the best content the MMO world has ever seen, but I will not step a foot inside it seeing how I would have to waste my time in the first two Eureka stages.
    This is honestly the most tragic part of the whole thing. Maybe the devs learned from their mistakes, and because of that Pyros will truly shine. But who cares? Massive swaths of the game's population will never experience it because you've gotta go through the hell that is Pagos first. I know I'm not gonna do it. Pyros is already dead as far as I'm concerned, and it's not even out yet.

    Anyway, I expected to feel like we were out on an expedition on the frontier, slowly making a foothold on the hostile island of Eureka. Something vaguely Tomb Raider-esque. Exploring ancient ruins, finding treasure, fending off hostile creatures, something for DoLs and DoHs too. Maybe something similar to the Doman Enclave Reconstruction while we strengthen our little outpost on the coast. Instead we got... literally nothing. I'm honestly baffled by the entire concept of Eureka. I have no idea where all the dev time went, because both Anemos and Pagos are basically empty. All you've got are hunt marks branded as FATEs and basic mob grinding. How did something like this get past testing? You only need to spend thirty minutes inside Eureka to realize that something crucial is missing from the experience.
    (8)

  7. #67
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sapphire_Dianta View Post
    This is honestly the most tragic part of the whole thing. Maybe the devs learned from their mistakes, and because of that Pyros will truly shine. But who cares? Massive swaths of the game's population will never experience it because you've gotta go through the hell that is Pagos first. I know I'm not gonna do it. Pyros is already dead as far as I'm concerned, and it's not even out yet.
    If you're interested in the content itself and don't really care about the relic weapon, I suggest you do the challenge log every week. It's easy and gives tons of exp, so at least you can easily and quickly reach level 35 without even setting foot in pagos and in case pyros is good you can also try it. Of course if the relic weapon is your main driver there's no point doing that.
    (0)

  8. #68
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gun-Cat View Post

    As it stands Pyros could be the best content the MMO world has ever seen, but I will not step a foot inside it seeing how I would have to waste my time in the first two Eureka stages.
    And this is what I was thinking too. Pyros could be amazing, but no one will be there because there's so few people who have put up with Pagos to be able to get there. I have enough stuff for one weapon and I haven't used it yet because I don't know what to get and I'm secretly hoping for a nerf with Pyros is released.

    lol looks like someone already commented that. Dante described the 9th circle of hell to be frozen over because it's the furthest place from god, so I'm hoping for some devine intervention with pyros.
    (1)
    Last edited by DevonEllwood; 10-17-2018 at 09:52 PM.

  9. #69
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sapphire_Dianta View Post
    This is honestly the most tragic part of the whole thing. Maybe the devs learned from their mistakes, and because of that Pyros will truly shine. But who cares? Massive swaths of the game's population will never experience it because you've gotta go through the hell that is Pagos first. I know I'm not gonna do it. Pyros is already dead as far as I'm concerned, and it's not even out yet.
    This is why I'm of the mind the devs need to swallow their pride and let us either bypass Pagos entirely or nerf it into the ground come Pyros' release. Some potential ways to accomplish that are as followed:

    - Allow Pyros tokens to be converted into Pagos/Anemos ones
    - Either have no level increase or a marginal one (no higher than five or thereabouts.) Therefore, enemies in the 30-35 will be present, allowing people to farm light in Pyros
    - Severely lower the requirements for Pagos

    Normally, I wouldn't advocate for us an extensive nerf, however if they want Pyros to have a fighting chance. This is the only way to do it. Hopefully, they learn never to gate content like this. After all, there's a good reason games have largely stopped doing that.
    (6)

  10. #70
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    This is why I'm of the mind the devs need to swallow their pride and let us either bypass Pagos entirely or nerf it into the ground come Pyros' release. Some potential ways to accomplish that are as followed:

    - Allow Pyros tokens to be converted into Pagos/Anemos ones
    - Either have no level increase or a marginal one (no higher than five or thereabouts.) Therefore, enemies in the 30-35 will be present, allowing people to farm light in Pyros
    - Severely lower the requirements for Pagos

    Normally, I wouldn't advocate for us an extensive nerf, however if they want Pyros to have a fighting chance. This is the only way to do it. Hopefully, they learn never to gate content like this. After all, there's a good reason games have largely stopped doing that.
    Yeah, at the very least I hope we're able to grind out Elemental weapons in Pyros. I'm fine with grinding. Truly. Just not in Pagos.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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