Quote Originally Posted by Iscah View Post
To go right back to the original post, and what Vaelin actually asked for (with the defensive comments stripped out) is:



ONE option. Maybe a tickbox hidden in a menu that would make the game insert "they" rather than "he/she" into dialogue referring to their character. That's what I pictured they were asking for when I first read the post.

Not demanding huge changes and alternate character models.

Perhaps the issue lies with them not clarifying exactly what they meant by a "gender-neutral option", leaving people to imagine something else entirely.
ONE option that would require them to alter an ungodly amount of text and wouldnt be viable in every available language to begin with - I dont know about french or japanese (or chinese and korean, if we wanna count those too), but I can tell you that its not possible in german.

Of course they could choose only to stick to altering the english version, but even then it would still be a massive amount of text that would have to be checked and altered accordingly to serve a very, very small minority.

The whole wether or not non-binary or more than two genders is real-discussion is actually pretty irrelevant to this.
I dare to say that its a waste of ressource to put them towards something that only a tiny part of the community is ever going to use.
Introducing ONE option can easly mean a lot of work for the devs that could be better spend on something else that actually benefits the whole community.
...I'm mentioning this before someone brings up stuff like Savage and Ultimate again, because even if a large amount of people dont complete O12S or maybe never even try it, they still benefit from content like that being in the game, in the sense of the devs thinking about new mechanics etc. making the overall game more intresting.

The overall gain from having this ONE option seems very minimal at least to me - on top of not even being possible in at least one of the supported languages.
So besides people not wanting rl-plotics and the like in their game to begin with, it also just seems like a waste of ressources to me.

You know what I'd like to have? ONE option to turn of all flashy lights, including enemy-abilities. And you know why? Because it actually hurts my head, as in physical pain. While I would like to see this option, I also realise that this only affects a rather small amount of people and that ressources spend on that could probably be better spend elsewhere - which is why I never asked for it. Obviously that was my choice and asking usually cant hurt, but before you do, you should think about what asking for your ONE option actually means in terms of workload and overall gain for the community, the game and yourself.