Been thinking about how to feed role skills back into jobs, and get rid of them entirely, and so far this is what I've come up with...
TANK SKILLS
Rampart: PLD exclusive and reduce the cooldown.
Anticipation: PLD exclusive.
Reprisal: DRK exclusive and reduce the cooldown, with reprisal giving a 20% dmg reduction, and being upgraded to a 10% 6y aoe with the use of DA.
Convalescence: Becomes DRK exclusive.
Awareness: WAR exclusive, apply to direct hits as well as critical hits, and reduce the cooldown.
Ultimatum: WAR exclusive, also applies a 10% damage reduction debuff like Reprisal.
Low Blow: DRK and WAR ability, but with WAR getting a different name/animation.
Interject: PLD exclusive.
Provoke: WAR ability, with DRK and PLD getting their own versions, Blaspheme and Incite respectively. Blaspheme can be DA’d for additional aggro.
Shirk: WAR ability, with DRK and PLD getting their own versions Malign and Eschew respectively.
Given that most of the Tank skills are different forms of mitigation on varying cooldowns, I thought the simplest way was to simply reduce their cooldowns so each tank only needs to rely on one or two of them instead of juggling the lot. PLD gets shield and parry boost, DRK gets dmg reduction and healing boost, WAR gets two different forms of dmg reduction.
They then get either a stun or a silence, and their own version of Provoke/Shirk.
HEALER SKILLS
Cleric Stance: WHM exclusive, boosted to 10%.
Break: AST exclusive.
Protect: WHM exclusive, buffed to a flat 10% damage reduction buff for 20s, 60s cooldown, making up for WHM lack of mitigation.
Esuna: WHM ability, with SCH/ACH versions being Cleanse/Reverse.
Lucid Dreaming: WHM ability. Arcanist and AST would get similar abilities for refresh, but only WHM would get the enmity reduction. Arcanist would have a longer refresh duration to 28s.
Swiftcast: WHM and BLM exclusive. AST’s Lightspeed gets a cooldown reduction, while SCH gets…
Surecast: Arcanist exclusive, allows for no interruptions, including your own movement (you can move and cast at the same time) and reduces the cast time by 2s. On a shorter cooldown than Swiftcast.
Eye for an Eye: Arcanist exclusive.
Largesse: AST exclusive, with the Sect buffs reduced from 10/15% to 5/10%.
Rescue: SCH exclusive.
The three healers regain some more unique utility with these redistributions, with AST getting Break back plus a potency booster, SCH getting a return dmg and Rescue, and WHM regaining Protect and Cleric Stance as a dps booster.
The main difference here is with Swiftcast, as you’ll notice that AST and SCH get inferior versions. To coincide, all raising spells have their cast times reduced from 8s to 5s, thus making a Lightspeed+Ascend a 2.5s cast, and Surecast+Resurrect a 3s cast with invulnerability. I don’t think this would be game-breaking, and would make hardcasting a raise more viable, but would serve to give WHM an edge in one respect above the other two healers.
CASTER SKILLS
Addle: BLM exclusive.
Break: Gone (AST exclusive)
Drain: Arcanist exclusive.
Diversion: They all get this, but with a different moniker for each job, Pacify for SMN, Doppelgang for BLM and Passe for RDM.
Lucid Dreaming: Given to WHM, Arcanist gets a similar ability as mentioned, RDM also gains a similar ability, and this effect is bundled in with Leylines for BLM.
Mana Shift: BLM exclusive.
Apocatastasis: Arcanist exclusive.
Surecast: Arcanist exclusive, allows for no interruptions, including your own movement (you can move and cast at the same time) and reduces the cast time by 2s. On a shorter cooldown than Swiftcast.
Swiftcast: WHM and BLM exclusive.
Erase: RDM exclusive.
No one really loses much here, but it does give BLM an edge over the others without giving it additional utility.
Casters don’t really use Break, Drain or Erase, only BLM’s really use Mana Shift but they also gain exclusive use of Addle as a perk above the others.
As with SCH, SMN gets Surecast over Swiftcast, and RDM gets Dualcast anyway.
RANGED DPS SKILLS
Second Wind: All jobs get this, all of them.
Invigorate: Again, all jobs get this, but it also refills some MP as well.
Foot/Arm Graze: MCH exclusives (Bind and Stun)
Head/Leg Graze: BRD exclusives (Heavy and Silence)
Peloton: Both still get this.
Refresh, Tactician and Palisade: BRD exclusives.
You’ll notice MCH loses its support DPS identity and would instead become a debuffer with the addition/adjustment of the following skills:
Hot Shot: Inflicts Piercing debuff for 10s, cooldown 20s.
Grazing Shot: Inflicts Slashing debuff for 10s, cooldown 20s.
Buck Shot: Inflicts Blunt debuff for 10s, cooldown 20s.
Hypercharge: Causes turret attacks to inflict a 10% defence debuff, AND a 10% damage debuff.
MELEE DPS SKILLS
Second Wind: All jobs get this, all of them.
Invigorate: Again, all jobs get this, but it also refills some MP as well.
Bloodbath: DRG exclusive.
Leg Sweep: MNK exclusive, but NIN gets a similar ability.
Goad: MNK exclusive.
Crutch: MNK exclusive, but also applies to Paralysis.
True North: MNK exclusive.
Feint: NIN exclusive.
Arms Length: SAM exclusive.
Diversion: becomes DRG exclusive, SAM gets a similar ability. MNK instead gets an enmity reducing effect bundled in with Riddle of Earth. While NIN’s Smoke Screen can be used on itself for half of its effect.
Bloodbath enhances DRG’s identity and gives it added survivability compared to the others given it’s… vulnerabilities.
MNK is the real beneficiary here as it gains the close combat moves and party utility, while NIN gets the debuffing skills.
This would in some ways make MNK a sort of support melee DPS, with NIN being the debuffer, like the BRD/MCH split.
MNK also gets exclusive use of True North as it’s by far the biggest victim of positionals, NIN only really cares about Trick Attack/Slashing, and both are Rear which is easier to hit than the flank.
As for Second Wind and Invigorate, they’re pretty much equivalent to potions, and it would be helpful for newbies of any class to have access to a free potion and MP/TP regen. Basically everyone starting out will get their first Weaponskill/Spell, Second Wind, and Invigorate as their starting skills.
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