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  1. #81
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by ko_ View Post
    Getting emotional and mad cause I don't agree with you isn't winning you any points. Again what reason do they have to change the core randomly other than you and a small group of your friends are bored? :/ Go on.. I'll wait.
    I am a bit mad you can't respect us, sure, do not put words in our mouths. What was the point of this post? What you are "waiting" for has been stated over and over again, so there is no need to do that fuhrer. It is not our fault (and quite shocking you tried to suggest otherwise) that SB is a direct copy and paste of HW. Several posts explained this, you said nothing on the subject about Yoshi-P stating the problem with it, and many other points you did not address.
    Quote Originally Posted by Dragonpunch View Post
    Anytime SE tries to innovate new things we get stuck with stuff like Lords of Vermillion, Diadem and Euruka. We all know how the community feels about them. Until they figure out how to design new content that the community likes, were going to be doing the same content with a new coat of paint every time.
    THEY got feedback on all that though, and they do not do anything with it, that is the big issue with that. The biggest one for me is Euruka, the fact they gave another bare bones zone and no level sync in the second one? There is no excuse for the screw up on the second Euruka zone, outside showing how much out of touch they are with the user base.
    Quote Originally Posted by ko View Post
    Pretty much THIS. ALL OF THIS. Been saying it in all the topics that bring this up. Why should SE change or take MORE risk when the risk they DO take fail?
    then enjoy a dead game.
    https://gamerescape.com/2016/11/15/f...-fan-festival/

    Y: It is the second expansion pack, and if we were to do the same thing all over again, a lot of people would get tired of it. Like I said earlier, the base design of FFXIV will not change. It’s a game made for this age, but that’s exactly why even if it were to change in the future to fit the future trends, it won’t return to the past. And even if a past trend were to become a modern trend, it still must include a “modern vibe” to it. It is not negating the past, but rather extracting the interesting elements, and inviting players who like them. That’s the product we are a
    iming for.
    Thats why, even Yoshi-p knows it is a problem, and yet does nothing to solve it

    Do you know what innovation gave us? do you know a game company that keeps trying to innovate despite falling flat at times? Nintendo, and it really paid off with the wii, it fell short with the virtual boy and such. You act like staying the same is the best thing to do because you fail a few times, you cannot be more wrong. The wii would never been made with your mindset.
    (8)
    Last edited by Hamada; 10-11-2018 at 07:04 AM.

  2. #82
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hamada View Post
    then enjoy a dead game.
    Game doesn't look very dead to me.

    EDIT: Also, I think it's a bit ridiculous to compare a piece of hardware to an MMO. Just my opinion though.

    EDIT due to post limit:
    Quote Originally Posted by Raskbuck View Post
    I think the point is to do something before that happens, honey. Compared to when the game first launched, I've seen a steady decrease in player population. Plus, as an anecdote, most of my friends have quit playing as well, and they too had similar complaints about the game. Hiding your head under the ground and pretending everything is alright is not going to do anyone any favors.
    All your evidence is purely anecdotal. If you want actual evidence of dead games, look at 1.0 or for a more recent example, Wildstar. FF14 is nowhere even close to the situation Wildstar went through. Also, cut out the condescending attitude, it's a bad look.

    Further Edit: And another condescending response instead of actually responding to any evidence. Good talk.
    (11)
    Last edited by Zephera; 10-11-2018 at 09:08 AM.

  3. #83
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ko_ View Post
    Pretty much THIS. ALL OF THIS. Been saying it in all the topics that bring this up. Why should SE change or take MORE risk when the risk they DO take fail?
    Eureka isn't a risk though it's literally Diadem 3.0 they took the base which was Diadem, threw a bunch of spongey monsters to soak up all the damage and auto attacks with X move away from the enemy move, and spawn the occasional NM mob, then called it a day.

    I don't see how they took a *risk* when it didn't work before a real risk is something to change up the formula and change the game in a dynamic way this wasn't dynamic it was just a poor attempt at open world content when it's just FATEs and mob spanking for hours with very little reward.
    (10)

  4. #84
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ko_ View Post
    Pretty much THIS. ALL OF THIS. Been saying it in all the topics that bring this up. Why should SE change or take MORE risk when the risk they DO take fail?
    Have we forgotten how big of a risk FFXIV:ARR was for Square as a whole? Revamping an entire MMO isn't exactly the safest path to ever take in any business sense so why are we so against the company trying new things to further carve out XIV's name in MMO history? From your post history so far it seems you have the notion associated with the famous quote "Everything that can be invented has been invented." To think that everything we have is fine because it works is folly and will eventually be overshadowed by those who aren't content to just leave things be. FFXIV should be pushing itself to further expand on its content and not just reskin them. Whatever Ultimate got in terms of Design Philosophy is what we need, building upon systems to make whats old feel fresh again.
    (12)
    Last edited by Noodle_Trinidad; 10-11-2018 at 07:40 AM.

  5. #85
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zephera View Post
    Game doesn't look very dead to me.
    I think the point is to do something before that happens, honey. Compared to when the game first launched, I've seen a steady decrease in player population. Plus, as an anecdote, most of my friends have quit playing as well, and they too had similar complaints about the game. Hiding your head under the ground and pretending everything is alright is not going to do anyone any favors.
    (9)

  6. #86
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    My main issue is too many skills to bind. Reduce the button bloat to 25 buttons per job or so and I'll be very happy. no reason to have 30+ buttons to push per job. You run out of good keybinds very fast.
    (2)

  7. #87
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Krokov View Post
    What pray tell do you think I meant when I was saying the same stuff? Obviously it's not the same as they have changed many aspects of the game in 16 years but the core of many functions of the game are the same, though those functions have many options now, (for the most), thus giving players variety to complete them.
    It was never the same even in it prime years. Content was nearly always new, inviting, and above all, had replay value and far more rewarding. Something XIV lacks in big time.
    We're not even talking about the core functions, we're talking about fresh new content that is much needed in this game. Content that much like XI, has that replay value. Fun and rewarding. I played XI since it release and even now I go back from time to time during free login events to check out all the new content added. As their adding new content, it exciting, it fun it got that replay value. Only down side is that there isn't that much of a player base left and most are all on one server now.

    Now ask yourself why a 16 year game can do this but xiv can't. Oh wait, we all know why by Yoshi-P own words, "Not enough resource." And therefore every part of this game is the same dull, boring, play it for a month, dead content. Any content they try and make that has replay value, they fail at hard.
    (7)
    Last edited by Cylla; 10-11-2018 at 11:56 AM.
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  8. #88
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Noodle_Trinidad View Post
    Have we forgotten how big of a risk FFXIV:ARR was for Square as a whole? Revamping an entire MMO isn't exactly the safest path to ever take in any business sense so why are we so against the company trying new things to further carve out XIV's name in MMO history? From your post history so far it seems you have the notion associated with the famous quote "Everything that can be invented has been invented." To think that everything we have is fine because it works is folly and will eventually be overshadowed by those who aren't content to just leave things be. FFXIV should be pushing itself to further expand on its content and not just reskin them. Whatever Ultimate got in terms of Design Philosophy is what we need, building upon systems to make whats old feel fresh again.
    SE made that risk for ARR because the game was literally dying. That wasn't something they choose to do cause some parts of the playerbase was bored. THAT is the difference. And because of that the side effect is it WORKS. You really think they want to risk it not working cause of another risk? Hell no. SE is staying on the safe side BECAUSE of 1.0. Now if that's good or bad that's up for debate, but I can tell you this. Changing for the sake of change is NOT why they did it back then and they are not going to do it now. There needs to be a reason or better system then " I'm bored."
    (2)

  9. #89
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zephera View Post
    All your evidence is purely anecdotal.
    ...yes my anecdote is anecdotal. That's very observant of you.
    (7)

  10. #90
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,334
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Cylla View Post
    It was never the same even in it prime years. Content was nearly always new, inviting, and above all, had replay value and far more rewarding. Something XIV lacks in big time.
    We're not even talking about the core functions, we're talking about fresh new content that is much needed in this game. Content that much like XI, has that replay value. Fun and rewarding. I played XI since it release and even now I go back from time to time during free login events to check out all the new content added. As their adding new content, it exciting, it fun it got that replay value. Only down side is that there isn't that much of a player base left and most are all on one server now.

    Now ask yourself why a 16 year game can do this but xiv can't. Oh wait, we all know why by Yoshi-P own words, "Not enough resource." And therefore ever part of this game is the same dull, boring, play it for a month, dead content. Any content they try and make that has replay value, they fail at hard.
    While for replay value any game can become boring and if the person feels it's not worth their time to play the game again for whatever reason then they don't and so there's no replay value which seems to be with which he said the basis of this thread there's nothing news of his no replay value. I myself have the different times found myself bored in the game and so I just turn it off but then I keep going back because I like being in the game and I like doing stuff in the game. If I really wanna be bored I can play WoW, world quests over and over again and they're not even as lucrative as they used to be :-(
    (3)
    Last edited by Krokov; 10-11-2018 at 09:37 AM.

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