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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LineageRazor View Post
    A big question in my mind, however, is how would the BLU use it? Would the BLU be a caster job, and only occasionally move in for melee (like RDM)? Or will it be closer in style to a melee job, staying up front full-time, and mixing in monster attacks with melee swings? And in the latter case, how would the "gun" part of the gunblade work into it?
    The gunblade would work exactly like it did in all the other FF titles. Like a sword with a gun whose trigger is pushed on hit while in melee.

    In this games mechanics, that would mean that the basic combo would be blade combo, the gun skills would be melee-range abilities and there would be one global cooldown ranged attack using the gun (every melee class have a 15 yalm attack as far as I can think, this would be gunblades). The blue magic would probably be a mix of cooldowns and gauge-abilities. Maybe a combo finisher.

    Quote Originally Posted by Astarotha View Post
    i know im gonna get a ton of backlash for this, but honestly i kinda wish the 5.0 classes would start from 30 again
    I kinda wish they would start from lvl1...I mean, currently the first several dozen levels go rather fast thanks to the bonus experience from having a high class. They can just increase that bonus severely if they think that starting at 1 would make it take too long to get into the action with the new classes.

    Putting them at lvl1 however would not only give all that story to flesh out the classes, but make them available as starters for those that have the expansion. There is actually zero reason why it needs to be locked behind anything at all.
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    Last edited by kikix12; 10-11-2018 at 06:50 AM.

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by kikix12 View Post
    The gunblade would work exactly like it did in all the other FF titles. Like a sword with a gun whose trigger is pushed on hit while in melee.
    I think the Gunblade is used that way in exactly one FF game, and that's VIII. In XIII, Lightning backflips away before using the gun portion of her blade, and as for Garleans in XIV, they also fire bullets at range. I checked the Final Fantasy Wikia for other instances of gunblades, but other appearances either don't use the gun part at all or don't use the blade part at all.

    As Mica pointed out, the whole concept of the Gunblade would be impractical in real life, but I suppose the rule of cool wins out here - just like with Whip Swords, another cool and extremely impractical weapon. Ooh, maybe BLU should have a Whip Sword!

    Quote Originally Posted by kikix12 View Post
    I kinda wish they would start from lvl1...I mean, currently the first several dozen levels go rather fast thanks to the bonus experience from having a high class. They can just increase that bonus severely if they think that starting at 1 would make it take too long to get into the action with the new classes.
    I do agree with this. I was disappointed when I learned that DRK, AST, and MCH were going to start at level 30, with no base class. That said, I do understand why the devs did it that way. Development for Heavensward was apparently a hellish time crunch, with the devs working themselves to the bone to cram in all of the new promised content. The new jobs were quite likely the most difficult of the new content, and would have been even moreso if they had to do a full set of class quests on top of the job quests. It was an easy corner to cut. It also set a precedent for future jobs, which is why RDM and SAM started at 50 (even though, to my knowledge, Stormblood development wasn't nearly the nightmare Heavensward was).

    Additionally, they likely suspected that players would balk at having to start these new jobs from level one, considering that in addition to what it already took to level to 50, they'd have the trip to 60 (almost as long, thanks to the exp inflation) on top of that.

    So, with those twin incentives (player impatience and ease of development), I seriously doubt things will change going forward. Any jobs we get in the next expansion will start at level 60. On the plus side, SE seems to have learned from Heavensward NOT to lock the new jobs behind expansion zones, so it is unlikely that players will need to play through three games' worth of content just to play as BLU!
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  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LineageRazor View Post
    So, with those twin incentives (player impatience and ease of development), I seriously doubt things will change going forward. Any jobs we get in the next expansion will start at level 60. On the plus side, SE seems to have learned from Heavensward NOT to lock the new jobs behind expansion zones, so it is unlikely that players will need to play through three games' worth of content just to play as BLU!
    Those players will still need to progress through the A Realm Reborn most likely.And it is the biggest slog in the whole game, really. The early levels aren't bad, but by the time you have to deal with Leviathan and such, the story quests go downhill fast in both quality and variety. As if that wasn't enough, if they will start as lvl60...Heavensward to boot as well.

    And that's a very short-sighted point of view. I'm not saying that they should make separate classes. They want to remove the class/job system. But they should still start from 1. Eventually we'll have a horde of jobs with very little content to them, unlocked far into the characters progress, that you will have no time to play any but the last few pieces of content with. And you will need to do a lot of grind for them.

    It's "good progression" from the point of view of a current player...but what about the new players? Ask yourself this. Few years from now if you came across this game and read about all these cool jobs, then realize that you can't play most of them until possibly months into the game...would you be interested? Not to mention, it directly counters the intention behind removal of cross-class skill. They were removed to prevent the need to level unwanted classes to have the skills "needed", even though those skills were at mid levels. But now we'll have classes that will have you play unwanted classes to even be able to play them at all, effectively aside.

    It is just horrible design. What is done is done and shouldn't be changed...but new classes/jobs/whatever should be made from scratch available at character creation provided the player have the expansion unlocked. As I said, the experience bonus from having a high-level class is a significant increase in speed of leveling them. Just extending those bonuses to ALL experience gained, including from roulette bonuses, levequests etc would allow the leveling to be very fast. And if not...add more bonuses. We're talking about someone that have a high-level class already, not making it easier for rookies that are just learning how to play the game. They don't need to go through that slog without any of the quests that help (and no, side-quests, even if they are available still, don't help seeing as they are less efficient than just about anything else in the game).
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  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LineageRazor View Post
    I think the Gunblade is used that way in exactly one FF game, and that's VIII. In XIII, Lightning backflips away before using the gun portion of her blade, and as for Garleans in XIV, they also fire bullets at range. I checked the Final Fantasy Wikia for other instances of gunblades, but other appearances either don't use the gun part at all or don't use the blade part at all.

    As Mica pointed out, the whole concept of the Gunblade would be impractical in real life, but I suppose the rule of cool wins out here - just like with Whip Swords, another cool and extremely impractical weapon. Ooh, maybe BLU should have a Whip Sword!



    I do agree with this. I was disappointed when I learned that DRK, AST, and MCH were going to start at level 30, with no base class. That said, I do understand why the devs did it that way. Development for Heavensward was apparently a hellish time crunch, with the devs working themselves to the bone to cram in all of the new promised content. The new jobs were quite likely the most difficult of the new content, and would have been even moreso if they had to do a full set of class quests on top of the job quests. It was an easy corner to cut. It also set a precedent for future jobs, which is why RDM and SAM started at 50 (even though, to my knowledge, Stormblood development wasn't nearly the nightmare Heavensward was).

    Additionally, they likely suspected that players would balk at having to start these new jobs from level one, considering that in addition to what it already took to level to 50, they'd have the trip to 60 (almost as long, thanks to the exp inflation) on top of that.

    So, with those twin incentives (player impatience and ease of development), I seriously doubt things will change going forward. Any jobs we get in the next expansion will start at level 60. On the plus side, SE seems to have learned from Heavensward NOT to lock the new jobs behind expansion zones, so it is unlikely that players will need to play through three games' worth of content just to play as BLU!
    I think it would make more sense that in the expansion that goes into Garlean, we get an Imperial to teach us the job with the gunblade. I think Lightning was a Commando? Not really suitable for a blue mage lore wise.
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