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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by The-Real-Link View Post
    An interesting look back at when WoW: Warlords of Draenor came out, was that Heroic Dungeons (kind of like our Expert) were capped behind reaching a silver or higher rank in a solo trial challenge of sorts. You'd go to the Proving Ground (kind of like Hall of the Novice) but with mobs you had to interrupt, sometimes have particular kill orders in, dodge mechanics - everything that a real dungeon would have more or less). If you couldn't get silver, you were locked from the content. I don't know if it would work here. But boy, I sure knew people in WoW who literally couldn't do silver to save their lives and had others do it for them. But WoW classes are far more varied and generally broken than what XIV has, period.
    It was an interesting experiment. Many claimed their class was unbalanced and it was unfair/impossible on that class and not a true test of player ability. Meanwhile I got the dps Proving Gold as a tank. Silver dps was very basic and you were only locked out from heroic dungeons. Some classes did have it easier than others though and it could have been adjusted a little, but then if you choose a difficult to play class, you should be willing to make the effort to learn to make it moderately effective in group content.

    I actually liked the idea, it basically said "you can't step into a harder dungeon unless you're capable of contributing the absolute basic minimum to your group". Which is perfectly fair. What was amazing was the sheer number of players who literally couldn't contribute the basic minimum. So many they had to scrap the idea and continue hoping the skilled players would compensate for them.
    (2)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It was an interesting experiment. Many claimed their class was unbalanced and it was unfair/impossible on that class and not a true test of player ability. Meanwhile I got the dps Proving Gold as a tank. Silver dps was very basic and you were only locked out from heroic dungeons. Some classes did have it easier than others though and it could have been adjusted a little, but then if you choose a difficult to play class, you should be willing to make the effort to learn to make it moderately effective in group content.

    I actually liked the idea, it basically said "you can't step into a harder dungeon unless you're capable of contributing the absolute basic minimum to your group". Which is perfectly fair. What was amazing was the sheer number of players who literally couldn't contribute the basic minimum. So many they had to scrap the idea and continue hoping the skilled players would compensate for them.
    SE has teh ability as it is right now to make it tailored to roles pretty easily. A system like how had it would not be to difficult. Healer DPS checks would be lower, of course, but they could have mechanics that require healing (there are boss mechanics in the game that require you to heal them to defeat them). Beyond that, having fight mechanics (dont stand in the pancakes) and other basic factors would go a long way in sorting out players. As an example, DPS who enter the trial would have to meet a certain DPS check (lets say 3k) while avoiding aoe mechanics and needing proper positions. Tanks will have a lower check, but deal with Tank busters and will have to CD properly. Heals will also have a low DPS output but need to have a solid uptime on heals.

    And of course, it can be used to explain mechanics and things to players so they understand what theyre supposed to do. Make it a training daily for experience or poetics or something to push newer players into it.
    (1)