Quote Originally Posted by The-Real-Link View Post
An interesting look back at when WoW: Warlords of Draenor came out, was that Heroic Dungeons (kind of like our Expert) were capped behind reaching a silver or higher rank in a solo trial challenge of sorts. You'd go to the Proving Ground (kind of like Hall of the Novice) but with mobs you had to interrupt, sometimes have particular kill orders in, dodge mechanics - everything that a real dungeon would have more or less). If you couldn't get silver, you were locked from the content. I don't know if it would work here. But boy, I sure knew people in WoW who literally couldn't do silver to save their lives and had others do it for them. But WoW classes are far more varied and generally broken than what XIV has, period.
It was an interesting experiment. Many claimed their class was unbalanced and it was unfair/impossible on that class and not a true test of player ability. Meanwhile I got the dps Proving Gold as a tank. Silver dps was very basic and you were only locked out from heroic dungeons. Some classes did have it easier than others though and it could have been adjusted a little, but then if you choose a difficult to play class, you should be willing to make the effort to learn to make it moderately effective in group content.

I actually liked the idea, it basically said "you can't step into a harder dungeon unless you're capable of contributing the absolute basic minimum to your group". Which is perfectly fair. What was amazing was the sheer number of players who literally couldn't contribute the basic minimum. So many they had to scrap the idea and continue hoping the skilled players would compensate for them.