I'm a boycotter of the role skill/sub job system. It's an antiquated system that makes everything more tedious than it has to be already. Even back in FFXI, I remember thinking how much I hated the subjob system because even for casual content, I was forced to level jobs I had absolutely zero interest in if I wanted to participate in group play. I remember being an RDM/WHM and getting booted from an exp party so they could nab a RDM/BLM (because RDM/BLM had like +2 additional INT over the other, so you know... more deeps). Then I remember getting picked up by another party and then getting /tells from my former party asking me to come back (apparently their optimal rdm/blm wasn't working out as they had hoped).

Now that is a story over a decade old, and times are different now.... or are they? I think we still have the same, yet modernized meta yo. I just can't fathom why anyone wants this system in 2018. Is it nostalgia? I could see them tossing a subjob system into something like Eureka that deviates from the normal instances, but I think it would only serve to frustrate today's players who see the cross skill/sub job system for what it is in today's standards. It has no place, sorry. The dev team should focus on making jobs unique but balanced. And the more skills there are in the pool, the more difficult this becomes.

I would be totally ok with zero jobs being introduced in 5.0 for a system that favors how I envision our jobs being played: Diverse, balanced, fun as hell to not only level but max out in ilvl.